blender/release/scripts/op/presets.py
Matt Ebb aaa6b7f165 Fix [#22058] Presets system not setting some input options.
Added a few more input properties to store in interaction presets
2010-04-19 01:50:30 +00:00

230 lines
7.8 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import os
class AddPresetBase(bpy.types.Operator):
'''Base preset class, only for subclassing
subclasses must define
- preset_values
- preset_subdir '''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen=64, default="")
def _as_filename(self, name): # could reuse for other presets
for char in " !@#$%^&*(){}:\";'[]<>,./?":
name = name.replace('.', '_')
return name.lower()
def execute(self, context):
if not self.properties.name:
return {'FINISHED'}
filename = self._as_filename(self.properties.name) + ".py"
target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
path = os.path.join(target_path, filename)
if getattr(self, "save_keyconfig", True):
bpy.ops.wm.keyconfig_export(path=path, kc_name=self.properties.name)
file_preset = open(path, 'a')
file_preset.write("wm.active_keyconfig = kc\n\n")
else:
file_preset = open(path, 'w')
for rna_path in self.preset_values:
value = eval(rna_path)
if type(value) == str:
value = "'%s'" % value
file_preset.write("%s = %s\n" % (rna_path, value))
file_preset.close()
return {'FINISHED'}
def invoke(self, context, event):
wm = context.manager
#crashes, TODO - fix
#return wm.invoke_props_popup(self, event)
wm.invoke_props_popup(self, event)
return {'RUNNING_MODAL'}
class ExecutePreset(bpy.types.Operator):
''' Executes a preset '''
bl_idname = "script.execute_preset"
bl_label = "Execute a Python Preset"
path = bpy.props.StringProperty(name="Path", description="Path of the Python file to execute", maxlen=512, default="")
preset_name = bpy.props.StringProperty(name="Preset Name", description="Name of the Preset being executed", default="")
menu_idname = bpy.props.StringProperty(name="Menu ID Name", description="ID name of the menu this was called from", default="")
def execute(self, context):
# change the menu title to the most recently chosen option
preset_class = getattr(bpy.types, self.properties.menu_idname)
preset_class.bl_label = self.properties.preset_name
# execute the preset using script.python_file_run
bpy.ops.script.python_file_run(path=self.properties.path)
return {'FINISHED'}
class AddPresetRender(AddPresetBase):
'''Add a Render Preset'''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.scene.render.resolution_x",
"bpy.context.scene.render.resolution_y",
"bpy.context.scene.render.pixel_aspect_x",
"bpy.context.scene.render.pixel_aspect_y",
"bpy.context.scene.render.fps",
"bpy.context.scene.render.fps_base",
"bpy.context.scene.render.resolution_percentage",
"bpy.context.scene.render.fields",
"bpy.context.scene.render.field_order",
"bpy.context.scene.render.fields_still",
]
preset_subdir = "render"
class AddPresetSSS(AddPresetBase):
'''Add a Subsurface Scattering Preset'''
bl_idname = "material.sss_preset_add"
bl_label = "Add SSS Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.material.subsurface_scattering.back",
"bpy.context.material.subsurface_scattering.color[0]",
"bpy.context.material.subsurface_scattering.color[1]",
"bpy.context.material.subsurface_scattering.color[2]",
"bpy.context.material.subsurface_scattering.color_factor",
"bpy.context.material.subsurface_scattering.error_tolerance",
"bpy.context.material.subsurface_scattering.front",
"bpy.context.material.subsurface_scattering.ior",
"bpy.context.material.subsurface_scattering.radius[0]",
"bpy.context.material.subsurface_scattering.radius[1]",
"bpy.context.material.subsurface_scattering.radius[2]",
"bpy.context.material.subsurface_scattering.scale",
"bpy.context.material.subsurface_scattering.texture_factor",
]
preset_subdir = "sss"
class AddPresetCloth(AddPresetBase):
'''Add a Cloth Preset'''
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.cloth.settings.quality",
"bpy.context.cloth.settings.mass",
"bpy.context.cloth.settings.structural_stiffness",
"bpy.context.cloth.settings.bending_stiffness",
"bpy.context.cloth.settings.spring_damping",
"bpy.context.cloth.settings.air_damping",
]
preset_subdir = "cloth"
class AddPresetSunSky(AddPresetBase):
'''Add a Sky & Atmosphere Preset'''
bl_idname = "lamp.sunsky_preset_add"
bl_label = "Add Sunsky Preset"
name = AddPresetBase.name
preset_values = [
"bpy.context.object.data.sky.atmosphere_turbidity",
"bpy.context.object.data.sky.sky_blend_type",
"bpy.context.object.data.sky.sky_blend",
"bpy.context.object.data.sky.horizon_brightness",
"bpy.context.object.data.sky.spread",
"bpy.context.object.data.sky.sky_color_space",
"bpy.context.object.data.sky.sky_exposure",
"bpy.context.object.data.sky.sun_brightness",
"bpy.context.object.data.sky.sun_size",
"bpy.context.object.data.sky.backscattered_light",
"bpy.context.object.data.sky.sun_intensity",
"bpy.context.object.data.sky.atmosphere_inscattering",
"bpy.context.object.data.sky.atmosphere_extinction",
]
preset_subdir = "sunsky"
class AddPresetInteraction(AddPresetBase):
'''Add an Application Interaction Preset'''
bl_idname = "wm.interaction_preset_add"
bl_label = "Add Interaction Preset"
name = AddPresetBase.name
save_keyconfig = True
preset_values = [
"bpy.context.user_preferences.edit.drag_immediately",
"bpy.context.user_preferences.edit.insertkey_xyz_to_rgb",
"bpy.context.user_preferences.inputs.select_mouse",
"bpy.context.user_preferences.inputs.zoom_style",
"bpy.context.user_preferences.inputs.zoom_axis",
"bpy.context.user_preferences.inputs.view_rotation",
"bpy.context.user_preferences.inputs.invert_zoom_direction",
"bpy.context.user_preferences.inputs.emulate_numpad",
"bpy.context.user_preferences.inputs.emulate_3_button_mouse",
"bpy.context.user_preferences.inputs.continuous_mouse",
]
preset_subdir = "interaction"
classes = [
ExecutePreset,
AddPresetRender,
AddPresetSSS,
AddPresetCloth,
AddPresetSunSky,
AddPresetInteraction]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
if __name__ == "__main__":
register()