blender/intern/rigidbody/SConscript
Sergey Sharybin 7dc33e3ef8 Move opencl and reigidbody from source/blender/ to intern/
This modules does not depend on any blender-specific data
structures or algorithms and due to our policy better be
placed to intern/

Shall be no functional changes, tested CMake and SCons on
Linux, hopefully other platforms will work as well.

P.S. SVN history shall be preserved for the files.
2013-02-01 06:24:49 +00:00

43 lines
1.4 KiB
Python

#!/usr/bin/python
# $Id: SConscript $
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2010, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Joshua Leung
#
# ***** END GPL LICENSE BLOCK *****
Import('env')
# XXX: we need a contingency plan for when not compiling with Bullet,
# since this module will always get included...
# This problem will also apply to other engines at a later date too...
sources = env.Glob('*.cpp')
incs = [
'.',
'../../extern/bullet2/src',
]
env.BlenderLib('bf_intern_rigidbody', sources=sources,
includes=incs, defines=[],
libtype=['core', 'player'], priority=[180, 30])