73adf3e27d
Hopefully fix it actually, at least could not reproduce it anymore with that changen, but Was already quite hard to trigger before. We need a memory barrier at this allocation, otherwise it might happen after preview gets added to done queue, so preview could end up being freed twice, leading to crash. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |