745fc2f9d0
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
121 lines
5.3 KiB
Python
121 lines
5.3 KiB
Python
#!/usr/bin/python
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import sys
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Import ('user_options_dict')
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Import ('library_env')
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ketsji_env = library_env.Copy ()
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source_files = ['KX_WorldIpoController.cpp',
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'KX_WorldInfo.cpp',
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'KX_VisibilityActuator.cpp',
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'KX_VertexProxy.cpp',
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'KX_TrackToActuator.cpp',
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'KX_TouchSensor.cpp',
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'KX_TouchEventManager.cpp',
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'KX_TimeLogger.cpp',
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'KX_TimeCategoryLogger.cpp',
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'KX_SoundActuator.cpp',
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'KX_SG_NodeRelationships.cpp',
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'KX_SG_BoneParentNodeRelationship.cpp',
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'KX_SceneActuator.cpp',
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'KX_Scene.cpp',
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'KX_ScalingInterpolator.cpp',
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'KX_ScalarInterpolator.cpp',
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'KX_SCA_ReplaceMeshActuator.cpp',
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'KX_SCA_EndObjectActuator.cpp',
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'KX_SCA_AddObjectActuator.cpp',
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'KX_RaySensor.cpp',
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'KX_RayEventManager.cpp',
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'KX_RayCast.cpp',
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'KX_RadarSensor.cpp',
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'KX_PyMath.cpp',
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'KX_PythonInit.cpp',
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'KX_PyConstraintBinding.cpp',
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'KX_PositionInterpolator.cpp',
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'KX_PolygonMaterial.cpp',
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'KX_PhysicsObjectWrapper.cpp',
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'KX_OrientationInterpolator.cpp',
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'KX_ObjectActuator.cpp',
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'KX_ObColorIpoSGController.cpp',
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'KX_NearSensor.cpp',
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'KX_MouseFocusSensor.cpp',
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'KX_MotionState.cpp',
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'KX_MeshProxy.cpp',
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'KX_LightIpoSGController.cpp',
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'KX_Light.cpp',
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'KX_KetsjiEngine.cpp',
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'KX_IpoActuator.cpp',
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'KX_IPO_SGController.cpp',
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'KX_IPhysicsController.cpp',
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'KX_GameObject.cpp',
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'KX_GameActuator.cpp',
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'KX_EmptyObject.cpp',
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'KX_ConvertPhysicsObjects.cpp',
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'KX_ConstraintWrapper.cpp',
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'KX_ConstraintActuator.cpp',
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'KX_CDActuator.cpp',
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'KX_CameraIpoSGController.cpp',
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'KX_CameraActuator.cpp',
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'KX_Camera.cpp',
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'KX_BulletPhysicsController.cpp'
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]
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if user_options_dict['USE_PHYSICS'] == 'solid':
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source_files += ['KX_SumoPhysicsController.cpp']
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ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
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if user_options_dict['USE_PHYSICS'] == 'ode':
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source_files += ['KX_OdePhysicsController.cpp']
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ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
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ketsji_env.Append (CPPPATH = ['.',
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'#source/kernel/gen_system',
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'#intern/string',
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'#intern/guardedalloc',
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'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
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'#intern/bmfont',
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'#intern/SoundSystem',
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'#intern/SoundSystem/include',
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'#intern/SoundSystem/openal',
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'#intern/SoundSystem/dummy',
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'#intern/SoundSystem/intern',
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'#source/gameengine/Converter',
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'#source/gameengine/BlenderRoutines',
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'#source/blender/imbuf',
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'#intern/moto/include',
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'#source/gameengine/Ketsji',
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'#source/gameengine/Ketsji/KXNetwork',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender',
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'#source/blender/include',
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'#source/blender/makesdna',
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'#source/blender/python',
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'#source/gameengine/Rasterizer',
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'#source/gameengine/GameLogic',
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'#source/gameengine/Expressions',
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'#source/gameengine/Network',
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'#source/gameengine/SceneGraph',
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'#source/gameengine/Physics/common',
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'#source/gameengine/Physics/Bullet',
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'#source/gameengine/Physics/BlOde',
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'#source/gameengine/Physics/Dummy',
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'#source/gameengine/Physics/Sumo',
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'#source/gameengine/Physics/Sumo/include',
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'#source/gameengine/Physics/Sumo/Fuzzics/include',
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'#source/gameengine/Network/LoopBackNetwork',
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'#source/blender/misc',
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'#source/blender/blenloader'
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])
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if sys.platform == 'win32':
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ketsji_env.Append (CXXFLAGS = ['/GR'])
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ketsji_env.Append ( CCFLAGS =['/Ox'])
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ketsji_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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ketsji_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
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ketsji_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
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ketsji_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_ketsji', source=source_files)
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