986f493812
Previously in Audaspace there was choice between linear resampler (okay for preview, but not great for final mix), or "extremely high quality preset" for rendering the final mix; with nothing in between. I have just landed "medium" and "low" resampler quality levels in upstream Audaspace (see https://github.com/audaspace/audaspace/pull/18 with details and quality spectograms, also comparison with Audacity resampler). This PR updates Audaspace to latest upstream, and switches to use the newly added "medium" quality resampler. There's no audible difference (nor visible one in spectrograms), as far as I can tell. Timings, rendering out frames 1000-3000 of Sprite Fright Edit blender studio data set: - Windows (Ryzen 5950X, VS2022): 92 -> 73 sec - Mac (M1 Max, clang 15): 70 -> 62 sec i.e. using a faster audio resampler makes the _whole render process_ be 10-20% faster (however, this from VSE where it combines already pre-rendered image strips). Pull Request: https://projects.blender.org/blender/blender/pulls/116059 |
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audaspace | ||
binreloc | ||
bullet2 | ||
ceres | ||
clew | ||
cuew | ||
curve_fit_nd | ||
draco | ||
Eigen3 | ||
fast_float | ||
fmtlib | ||
gflags | ||
glew-es/include/GL | ||
glog | ||
gmock | ||
gtest | ||
hipew | ||
json | ||
lzma | ||
lzo | ||
mantaflow | ||
nanosvg | ||
quadriflow | ||
rangetree | ||
renderdoc | ||
sdlew | ||
smaa_areatex | ||
tinygltf | ||
vulkan_memory_allocator | ||
wcwidth | ||
xdnd | ||
.clang-format | ||
CMakeLists.txt | ||
README |
When updating a library remember to: * Update the README.blender with the corresponding version. * Update the THIRD-PARTY-LICENSE.txt document