blender/intern/cycles/render/curves.h
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

124 lines
2.6 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __CURVES_H__
#define __CURVES_H__
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
void curvebounds(float *lower, float *upper, float3 *p, int dim);
typedef enum CurvePrimitiveType {
CURVE_TRIANGLES = 0,
CURVE_LINE_SEGMENTS = 1,
CURVE_SEGMENTS = 2,
CURVE_RIBBONS = 3,
CURVE_NUM_PRIMITIVE_TYPES,
} CurvePrimitiveType;
typedef enum CurveShapeType {
CURVE_RIBBON = 0,
CURVE_THICK = 1,
CURVE_NUM_SHAPE_TYPES,
} CurveShapeType;
typedef enum CurveTriangleMethod {
CURVE_CAMERA_TRIANGLES,
CURVE_TESSELATED_TRIANGLES
} CurveTriangleMethod;
typedef enum CurveLineMethod {
CURVE_ACCURATE,
CURVE_CORRECTED,
CURVE_UNCORRECTED
} CurveLineMethod;
class ParticleCurveData {
public:
ParticleCurveData();
~ParticleCurveData();
array<int> psys_firstcurve;
array<int> psys_curvenum;
array<int> psys_shader;
array<float> psys_rootradius;
array<float> psys_tipradius;
array<float> psys_shape;
array<bool> psys_closetip;
array<int> curve_firstkey;
array<int> curve_keynum;
array<float> curve_length;
array<float3> curve_uv;
array<float3> curve_vcol;
array<float3> curvekey_co;
array<float> curvekey_time;
};
/* HairSystem Manager */
class CurveSystemManager {
public:
CurvePrimitiveType primitive;
CurveShapeType curve_shape;
CurveLineMethod line_method;
CurveTriangleMethod triangle_method;
int resolution;
int subdivisions;
float minimum_width;
float maximum_width;
bool use_curves;
bool use_encasing;
bool use_backfacing;
bool use_tangent_normal_geometry;
bool need_update;
bool need_mesh_update;
CurveSystemManager();
~CurveSystemManager();
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
bool modified(const CurveSystemManager& CurveSystemManager);
bool modified_mesh(const CurveSystemManager& CurveSystemManager);
void tag_update(Scene *scene);
void tag_update_mesh();
};
CCL_NAMESPACE_END
#endif /* __CURVES_H__ */