blender/tests/python/opengl_draw_tests.py
Brecht Van Lommel 6f516fcc63 Tests: speed up render tests by running multiple in the same process
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process.

This was previously reverted due to skipping other tests when one test
crashed. Now if a test crashes, Blender is re-run with the remaining
tests so we get results from them still.
2019-06-27 12:46:04 +02:00

76 lines
1.6 KiB
Python
Executable File

#!/usr/bin/env python3
# Apache License, Version 2.0
import argparse
import os
import subprocess
import sys
def screenshot():
import bpy
output_path = sys.argv[-1]
# Force redraw and take screenshot.
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
bpy.ops.screen.screenshot(filepath=output_path, full=True)
bpy.ops.wm.quit_blender()
# When run from inside Blender, take screenshot and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
screenshot()
sys.exit(0)
def get_arguments(filepath, output_filepath):
return [
"--no-window-focus",
"--window-geometry",
"0", "0", "1024", "768",
"-noaudio",
"--factory-startup",
"--enable-autoexec",
filepath,
"-P",
os.path.realpath(__file__),
"--",
output_filepath + '0001.png']
def create_argparse():
parser = argparse.ArgumentParser()
parser.add_argument("-blender", nargs="+")
parser.add_argument("-testdir", nargs=1)
parser.add_argument("-outdir", nargs=1)
parser.add_argument("-idiff", nargs=1)
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
blender = args.blender[0]
test_dir = args.testdir[0]
idiff = args.idiff[0]
output_dir = args.outdir[0]
from modules import render_report
report = render_report.Report("OpenGL Draw", output_dir, idiff)
ok = report.run(test_dir, blender, get_arguments)
sys.exit(not ok)
if __name__ == "__main__":
main()