blender/release/scripts/ui/space_logic.py
Campbell Barton 2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00

30 lines
862 B
Python

import bpy
class LOGIC_PT_properties(bpy.types.Panel):
__space_type__ = 'LOGIC_EDITOR'
__region_type__ = 'UI'
__label__ = "Properties"
def poll(self, context):
ob = context.active_object
return ob and ob.game
def draw(self, context):
layout = self.layout
ob = context.active_object
game = ob.game
layout.itemO("object.game_property_new", text="Add Game Property")
for i, prop in enumerate(game.properties):
row = layout.row(align=True)
row.itemR(prop, "name", text="")
row.itemR(prop, "type", text="")
row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO')
row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X')
bpy.types.register(LOGIC_PT_properties)