blender/source
Kent Mein 763da870b6 The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
2003-02-21 15:37:55 +00:00
..
blender The first two files enables building of plugins under macosx. 2003-02-21 15:37:55 +00:00
creator The other part of sgefant's fullscreen by default patch: turning 2003-01-29 05:37:24 +00:00
darwin fill in correct values for VERSION and DATE when building the 2003-02-09 18:32:55 +00:00
gameengine added 2003-01-30 03:13:56 +00:00
icons - replaced files with the original versions that also contain 32x32 and 2003-01-04 17:18:50 +00:00
kernel Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
bf-members.txt - As promised, the listing with names of people who have sponsored 2003-02-10 14:23:09 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile - fix 'debug' target 2003-02-17 16:51:16 +00:00
nan_compile.mk Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. 2002-12-19 22:06:32 +00:00
nan_definitions.mk Use saner defaults on Linux 2003-01-24 16:53:47 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00