7685def9af
It is now possible to choose from 'Bounding Box' (default), '2D-Cursor', and 'Individual Centers' as the pivot point(s) that rotation/scaling is performed around. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |