9b518710c6
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef KX_SOFTBODYDEFORMER
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#define KX_SOFTBODYDEFORMER
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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#include "RAS_Deformer.h"
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#include "BL_DeformableGameObject.h"
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#include <vector>
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class KX_SoftBodyDeformer : public RAS_Deformer
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{
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class RAS_MeshObject* m_pMeshObject;
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class BL_DeformableGameObject* m_gameobj;
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public:
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KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj)
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:m_pMeshObject(pMeshObject),
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m_gameobj(gameobj)
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{
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//printf("KX_SoftBodyDeformer\n");
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};
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virtual ~KX_SoftBodyDeformer()
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{
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//printf("~KX_SoftBodyDeformer\n");
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};
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virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map);
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virtual bool Apply(class RAS_IPolyMaterial *polymat);
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virtual bool Update(void)
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{
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//printf("update\n");
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m_bDynamic = true;
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return true;//??
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}
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virtual bool UpdateBuckets(void)
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{
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// this is to update the mesh slots outside the rasterizer,
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// no need to do it for this deformer, it's done in any case in Apply()
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return false;
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}
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virtual RAS_Deformer *GetReplica()
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{
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KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
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deformer->ProcessReplica();
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return deformer;
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}
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virtual void ProcessReplica()
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{
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// we have two pointers to deal with but we cannot do it now, will be done in Relink
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m_bDynamic = false;
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}
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virtual bool SkipVertexTransform()
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{
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return true;
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}
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protected:
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//class RAS_MeshObject *m_pMesh;
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif
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