blender/source/gameengine/Ketsji/KX_RayEventManager.h
Campbell Barton ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00

56 lines
1.5 KiB
C++

/**
* Manager for ray events
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_RAYEVENTMGR
#define __KX_RAYEVENTMGR
#include "SCA_EventManager.h"
#include <vector>
using namespace std;
class KX_RayEventManager : public SCA_EventManager
{
public:
KX_RayEventManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(logicmgr, RAY_EVENTMGR)
{}
virtual void NextFrame();
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_RayEventManager"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__KX_RAYEVENTMGR