blender/source/gameengine
Campbell Barton 77667ad80f Cleanup
2015-04-02 16:12:33 +11:00
..
BlenderRoutines BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
Converter Fix compilation of game engine in ubuntu 2015-03-30 13:06:54 +02:00
Expressions BGE: Fix ShowDeprecationWarning macro. 2015-02-27 23:10:43 +01:00
GameLogic reverting unintentionally changed value of enum OBJ_TEXT 2015-03-16 18:58:58 +01:00
GamePlayer sound module: Append functions with BKE (makes it easier to make them 2015-03-26 11:35:41 +01:00
Ketsji Cleanup 2015-04-02 16:12:33 +11:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: New isDynamicSuspended python attribute 2015-03-27 06:11:23 +01:00
Rasterizer BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: Code clean up for world (mist, background, ambient) 2015-03-23 22:49:38 +01:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00