92774ff792
Almost in all cases we want such constructors to be explicit, there are exceptions but only in few places.
211 lines
4.8 KiB
C++
211 lines
4.8 KiB
C++
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef __UTIL_TASK_H__
|
|
#define __UTIL_TASK_H__
|
|
|
|
#include "util_list.h"
|
|
#include "util_string.h"
|
|
#include "util_thread.h"
|
|
#include "util_vector.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class Task;
|
|
class TaskPool;
|
|
class TaskScheduler;
|
|
|
|
/* Notes on Thread ID
|
|
*
|
|
* Thread ID argument reports the 0-based ID of a working thread from which
|
|
* the run() callback is being invoked. Thread ID of 0 denotes the thread from
|
|
* which wait_work() was called.
|
|
*
|
|
* DO NOT use this ID to control execution flaw, use it only for things like
|
|
* emulating TLS which does not affect on scheduling. Don't use this ID to make
|
|
* any decisions.
|
|
*
|
|
* It is to be noted here that dedicated task pool will always report thread ID
|
|
* of 0.
|
|
*/
|
|
|
|
typedef function<void(int thread_id)> TaskRunFunction;
|
|
|
|
/* Task
|
|
*
|
|
* Base class for tasks to be executed in threads. */
|
|
|
|
class Task
|
|
{
|
|
public:
|
|
Task() {};
|
|
explicit Task(const TaskRunFunction& run_) : run(run_) {}
|
|
|
|
virtual ~Task() {}
|
|
|
|
TaskRunFunction run;
|
|
};
|
|
|
|
/* Task Pool
|
|
*
|
|
* Pool of tasks that will be executed by the central TaskScheduler.For each
|
|
* pool, we can wait for all tasks to be done, or cancel them before they are
|
|
* done.
|
|
*
|
|
* The run callback that actually executes the task may be created like this:
|
|
* function_bind(&MyClass::task_execute, this, _1, _2) */
|
|
|
|
class TaskPool
|
|
{
|
|
public:
|
|
struct Summary {
|
|
/* Time spent to handle all tasks. */
|
|
double time_total;
|
|
|
|
/* Number of all tasks handled by this pool. */
|
|
int num_tasks_handled;
|
|
|
|
/* A full multiline description of the state of the pool after
|
|
* all work is done.
|
|
*/
|
|
string full_report() const;
|
|
};
|
|
|
|
TaskPool();
|
|
~TaskPool();
|
|
|
|
void push(Task *task, bool front = false);
|
|
void push(const TaskRunFunction& run, bool front = false);
|
|
|
|
void wait_work(Summary *stats = NULL); /* work and wait until all tasks are done */
|
|
void cancel(); /* cancel all tasks, keep worker threads running */
|
|
void stop(); /* stop all worker threads */
|
|
|
|
bool canceled(); /* for worker threads, test if canceled */
|
|
|
|
protected:
|
|
friend class TaskScheduler;
|
|
|
|
void num_decrease(int done);
|
|
void num_increase();
|
|
|
|
thread_mutex num_mutex;
|
|
thread_condition_variable num_cond;
|
|
|
|
int num;
|
|
bool do_cancel;
|
|
|
|
/* ** Statistics ** */
|
|
|
|
/* Time time stamp of first task pushed. */
|
|
double start_time;
|
|
|
|
/* Number of all tasks handled by this pool. */
|
|
int num_tasks_handled;
|
|
};
|
|
|
|
/* Task Scheduler
|
|
*
|
|
* Central scheduler that holds running threads ready to execute tasks. A singe
|
|
* queue holds the task from all pools. */
|
|
|
|
class TaskScheduler
|
|
{
|
|
public:
|
|
static void init(int num_threads = 0);
|
|
static void exit();
|
|
static void free_memory();
|
|
|
|
/* number of threads that can work on task */
|
|
static int num_threads() { return threads.size(); }
|
|
|
|
/* test if any session is using the scheduler */
|
|
static bool active() { return users != 0; }
|
|
|
|
protected:
|
|
friend class TaskPool;
|
|
|
|
struct Entry {
|
|
Task *task;
|
|
TaskPool *pool;
|
|
};
|
|
|
|
static thread_mutex mutex;
|
|
static int users;
|
|
static vector<thread*> threads;
|
|
static bool do_exit;
|
|
|
|
static list<Entry> queue;
|
|
static thread_mutex queue_mutex;
|
|
static thread_condition_variable queue_cond;
|
|
|
|
static void thread_run(int thread_id);
|
|
static bool thread_wait_pop(Entry& entry);
|
|
|
|
static void push(Entry& entry, bool front);
|
|
static void clear(TaskPool *pool);
|
|
};
|
|
|
|
/* Dedicated Task Pool
|
|
*
|
|
* Like a TaskPool, but will launch one dedicated thread to execute all tasks.
|
|
*
|
|
* The run callback that actually executes the task may be created like this:
|
|
* function_bind(&MyClass::task_execute, this, _1, _2) */
|
|
|
|
class DedicatedTaskPool
|
|
{
|
|
public:
|
|
DedicatedTaskPool();
|
|
~DedicatedTaskPool();
|
|
|
|
void push(Task *task, bool front = false);
|
|
void push(const TaskRunFunction& run, bool front = false);
|
|
|
|
void wait(); /* wait until all tasks are done */
|
|
void cancel(); /* cancel all tasks, keep worker thread running */
|
|
void stop(); /* stop worker thread */
|
|
|
|
bool canceled(); /* for worker thread, test if canceled */
|
|
|
|
protected:
|
|
void num_decrease(int done);
|
|
void num_increase();
|
|
|
|
void thread_run();
|
|
bool thread_wait_pop(Task*& entry);
|
|
|
|
void clear();
|
|
|
|
thread_mutex num_mutex;
|
|
thread_condition_variable num_cond;
|
|
|
|
list<Task*> queue;
|
|
thread_mutex queue_mutex;
|
|
thread_condition_variable queue_cond;
|
|
|
|
int num;
|
|
bool do_cancel;
|
|
bool do_exit;
|
|
|
|
thread *worker_thread;
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif
|
|
|