1f44be97e6
The code to compute differentials mixed up the camera-space locations of the raster coordinate and the camera itself, which caused the dP differential to be set even when the ray origin is always the same. This commit fixes that, reorganizes the code so that the Px/Py are no longer used for both values to avoid future confusion, and skips some unnecessary calculations stereo rendering isn't being used. |
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blender_as_python_module | ||
data@b9accb676b | ||
gtests | ||
performance | ||
python | ||
utils | ||
CMakeLists.txt |