blender/source
Lukas Stockner 799779d432 Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.

Original patch by Lukas with further changes by Brecht.

Differential Revision: https://developer.blender.org/D3479
2018-06-15 22:16:06 +02:00
..
blender Cycles: change Ambient Occlusion shader to output colors. 2018-06-15 22:16:06 +02:00
blenderplayer Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
creator Cleanup: validate G.main's in creator code. 2018-06-15 17:36:44 +02:00
gameengine Cleanup: remove moar G.main usages. 2018-06-07 12:48:29 +02:00
tools@ca3e38d896 Fix T55490, intersect two triangles fails. 2018-06-15 08:48:45 -04:00
CMakeLists.txt