7a1847f0e9
Walk Navigation was missing rotation keyframes on confirm (when animation wasnt playing) after rB22bdd08dfd0. Because for walk [in contrast to fly], the cursor is constantly warped (WM_cursor_warp in walkEvent), we cant do something reasonable with comparing mouse positions (to detect rotation) when mouse comes to rest. Now remember if rotation changed at any time. Also tweaked the insertion for location keyframes (which was always happening even if the camera did not move), now checking the real dvec (instead on relying on speed) Reviewed By: dfelinto Maniphest Tasks: T70585 Differential Revision: https://developer.blender.org/D6018 |
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readme.rst |
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.