blender/extern/bullet2
Sergej Reich 424e8b69f1 bullet: Don't use sse in api for windows.
Remove stray BT_USE_SSE_IN_API definitions.
Was causing problems especially for 32 bit windows.

It's not quite clear why they were added in the first place since
this should be defined in btScalar.h, needs further investigation.

Thanks to Francisco De La Cruz (xercesblue) for looking into this.

Should fix [#35071] Bullet Convex Hull Crashes on Win32 with SSE
2013-05-06 22:53:11 +00:00
..
patches bullet: Update to current svn, r2636 2013-03-07 17:53:16 +00:00
src bullet: Don't use sse in api for windows. 2013-05-06 22:53:11 +00:00
CMakeLists.txt bullet: Update to current svn, r2636 2013-03-07 17:53:16 +00:00
readme.txt bullet: Update to current svn, r2636 2013-03-07 17:53:16 +00:00

This is the new refactored version of Bullet physics library version 2.x

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin

Apply patches/ghost_softbody.patch to prevent softbodies being hit by ghost objects.
Originally committed in blender svn revision: 43905.

Apply patches/ghost_character.patch to prevent characters from colliding with ghost objects.
Mitchell

Apply patches/convex_hull.patch to add access to the convex hull
operation, used in the BMesh convex hull operator.