97 lines
3.4 KiB
C
97 lines
3.4 KiB
C
/*
|
|
* Copyright 2011-2016 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "node_type.h"
|
|
|
|
#include "util_map.h"
|
|
#include "util_param.h"
|
|
#include "util_vector.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
struct Node;
|
|
struct NodeType;
|
|
struct Transform;
|
|
|
|
/* Node */
|
|
|
|
struct Node
|
|
{
|
|
explicit Node(const NodeType *type, ustring name = ustring());
|
|
virtual ~Node();
|
|
|
|
/* set values */
|
|
void set(const SocketType& input, bool value);
|
|
void set(const SocketType& input, int value);
|
|
void set(const SocketType& input, uint value);
|
|
void set(const SocketType& input, float value);
|
|
void set(const SocketType& input, float2 value);
|
|
void set(const SocketType& input, float3 value);
|
|
void set(const SocketType& input, const char *value);
|
|
void set(const SocketType& input, ustring value);
|
|
void set(const SocketType& input, const Transform& value);
|
|
void set(const SocketType& input, Node *value);
|
|
|
|
/* set array values. the memory from the input array will taken over
|
|
* by the node and the input array will be empty after return */
|
|
void set(const SocketType& input, array<bool>& value);
|
|
void set(const SocketType& input, array<int>& value);
|
|
void set(const SocketType& input, array<float>& value);
|
|
void set(const SocketType& input, array<float2>& value);
|
|
void set(const SocketType& input, array<float3>& value);
|
|
void set(const SocketType& input, array<ustring>& value);
|
|
void set(const SocketType& input, array<Transform>& value);
|
|
void set(const SocketType& input, array<Node*>& value);
|
|
|
|
/* get values */
|
|
bool get_bool(const SocketType& input) const;
|
|
int get_int(const SocketType& input) const;
|
|
uint get_uint(const SocketType& input) const;
|
|
float get_float(const SocketType& input) const;
|
|
float2 get_float2(const SocketType& input) const;
|
|
float3 get_float3(const SocketType& input) const;
|
|
ustring get_string(const SocketType& input) const;
|
|
Transform get_transform(const SocketType& input) const;
|
|
Node *get_node(const SocketType& input) const;
|
|
|
|
/* get array values */
|
|
const array<bool>& get_bool_array(const SocketType& input) const;
|
|
const array<int>& get_int_array(const SocketType& input) const;
|
|
const array<float>& get_float_array(const SocketType& input) const;
|
|
const array<float2>& get_float2_array(const SocketType& input) const;
|
|
const array<float3>& get_float3_array(const SocketType& input) const;
|
|
const array<ustring>& get_string_array(const SocketType& input) const;
|
|
const array<Transform>& get_transform_array(const SocketType& input) const;
|
|
const array<Node*>& get_node_array(const SocketType& input) const;
|
|
|
|
/* generic values operations */
|
|
bool has_default_value(const SocketType& input) const;
|
|
void set_default_value(const SocketType& input);
|
|
bool equals_value(const Node& other, const SocketType& input) const;
|
|
void copy_value(const SocketType& input, const Node& other, const SocketType& other_input);
|
|
|
|
/* equals */
|
|
bool equals(const Node& other) const;
|
|
|
|
ustring name;
|
|
const NodeType *type;
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|