blender/intern/openvdb/openvdb_capi.cc
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

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2019-04-17 06:21:24 +02:00

241 lines
7.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*/
#include "openvdb_capi.h"
#include "openvdb_dense_convert.h"
#include "openvdb_util.h"
struct OpenVDBFloatGrid {
int unused;
};
struct OpenVDBIntGrid {
int unused;
};
struct OpenVDBVectorGrid {
int unused;
};
int OpenVDB_getVersionHex()
{
return openvdb::OPENVDB_LIBRARY_VERSION;
}
OpenVDBFloatGrid *OpenVDB_export_grid_fl(OpenVDBWriter *writer,
const char *name,
float *data,
const int res[3],
float matrix[4][4],
const float clipping,
OpenVDBFloatGrid *mask)
{
Timer(__func__);
using openvdb::FloatGrid;
FloatGrid *mask_grid = reinterpret_cast<FloatGrid *>(mask);
FloatGrid *grid = internal::OpenVDB_export_grid<FloatGrid>(
writer, name, data, res, matrix, clipping, mask_grid);
return reinterpret_cast<OpenVDBFloatGrid *>(grid);
}
OpenVDBIntGrid *OpenVDB_export_grid_ch(OpenVDBWriter *writer,
const char *name,
unsigned char *data,
const int res[3],
float matrix[4][4],
const float clipping,
OpenVDBFloatGrid *mask)
{
Timer(__func__);
using openvdb::FloatGrid;
using openvdb::Int32Grid;
FloatGrid *mask_grid = reinterpret_cast<FloatGrid *>(mask);
Int32Grid *grid = internal::OpenVDB_export_grid<Int32Grid>(
writer, name, data, res, matrix, clipping, mask_grid);
return reinterpret_cast<OpenVDBIntGrid *>(grid);
}
OpenVDBVectorGrid *OpenVDB_export_grid_vec(struct OpenVDBWriter *writer,
const char *name,
const float *data_x,
const float *data_y,
const float *data_z,
const int res[3],
float matrix[4][4],
short vec_type,
const float clipping,
const bool is_color,
OpenVDBFloatGrid *mask)
{
Timer(__func__);
using openvdb::FloatGrid;
using openvdb::GridBase;
using openvdb::VecType;
FloatGrid *mask_grid = reinterpret_cast<FloatGrid *>(mask);
GridBase *grid = internal::OpenVDB_export_vector_grid(writer,
name,
data_x,
data_y,
data_z,
res,
matrix,
static_cast<VecType>(vec_type),
is_color,
clipping,
mask_grid);
return reinterpret_cast<OpenVDBVectorGrid *>(grid);
}
void OpenVDB_import_grid_fl(OpenVDBReader *reader,
const char *name,
float **data,
const int res[3])
{
Timer(__func__);
internal::OpenVDB_import_grid<openvdb::FloatGrid>(reader, name, data, res);
}
void OpenVDB_import_grid_ch(OpenVDBReader *reader,
const char *name,
unsigned char **data,
const int res[3])
{
internal::OpenVDB_import_grid<openvdb::Int32Grid>(reader, name, data, res);
}
void OpenVDB_import_grid_vec(struct OpenVDBReader *reader,
const char *name,
float **data_x,
float **data_y,
float **data_z,
const int res[3])
{
Timer(__func__);
internal::OpenVDB_import_grid_vector(reader, name, data_x, data_y, data_z, res);
}
OpenVDBWriter *OpenVDBWriter_create()
{
return new OpenVDBWriter();
}
void OpenVDBWriter_free(OpenVDBWriter *writer)
{
delete writer;
}
void OpenVDBWriter_set_flags(OpenVDBWriter *writer, const int flag, const bool half)
{
int compression_flags = openvdb::io::COMPRESS_ACTIVE_MASK;
#ifdef WITH_OPENVDB_BLOSC
if (flag == 0) {
compression_flags |= openvdb::io::COMPRESS_BLOSC;
}
else
#endif
if (flag == 1) {
compression_flags |= openvdb::io::COMPRESS_ZIP;
}
else {
compression_flags = openvdb::io::COMPRESS_NONE;
}
writer->setFlags(compression_flags, half);
}
void OpenVDBWriter_add_meta_fl(OpenVDBWriter *writer, const char *name, const float value)
{
writer->insertFloatMeta(name, value);
}
void OpenVDBWriter_add_meta_int(OpenVDBWriter *writer, const char *name, const int value)
{
writer->insertIntMeta(name, value);
}
void OpenVDBWriter_add_meta_v3(OpenVDBWriter *writer, const char *name, const float value[3])
{
writer->insertVec3sMeta(name, value);
}
void OpenVDBWriter_add_meta_v3_int(OpenVDBWriter *writer, const char *name, const int value[3])
{
writer->insertVec3IMeta(name, value);
}
void OpenVDBWriter_add_meta_mat4(OpenVDBWriter *writer, const char *name, float value[4][4])
{
writer->insertMat4sMeta(name, value);
}
void OpenVDBWriter_write(OpenVDBWriter *writer, const char *filename)
{
writer->write(filename);
}
OpenVDBReader *OpenVDBReader_create()
{
return new OpenVDBReader();
}
void OpenVDBReader_free(OpenVDBReader *reader)
{
delete reader;
}
void OpenVDBReader_open(OpenVDBReader *reader, const char *filename)
{
reader->open(filename);
}
void OpenVDBReader_get_meta_fl(OpenVDBReader *reader, const char *name, float *value)
{
reader->floatMeta(name, *value);
}
void OpenVDBReader_get_meta_int(OpenVDBReader *reader, const char *name, int *value)
{
reader->intMeta(name, *value);
}
void OpenVDBReader_get_meta_v3(OpenVDBReader *reader, const char *name, float value[3])
{
reader->vec3sMeta(name, value);
}
void OpenVDBReader_get_meta_v3_int(OpenVDBReader *reader, const char *name, int value[3])
{
reader->vec3IMeta(name, value);
}
void OpenVDBReader_get_meta_mat4(OpenVDBReader *reader, const char *name, float value[4][4])
{
reader->mat4sMeta(name, value);
}