blender/source/gameengine/Ketsji
Kent Mein 7b2e348d4f This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)

Hopefully it will not mess up anything for anyone else.  I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be 
overridden, to allow greater flexability.

Let me know if there are any problems/questions.

Kent
2007-12-05 16:58:52 +00:00
..
KXNetwork This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
BL_Material.cpp Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials' 2007-01-21 04:45:44 +00:00
BL_Material.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
BL_Shader.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
BL_Shader.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
BL_Texture.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
BL_Texture.h First commit! Small bug fix for cube map crashing in the player. 2007-01-13 08:30:08 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderMaterial.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
KX_BlenderMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BulletPhysicsController.cpp contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
KX_BulletPhysicsController.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_Camera.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_Camera.h moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_CameraActuator.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_CameraActuator.h Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
KX_CameraIpoSGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_CameraIpoSGController.h
KX_CDActuator.cpp
KX_CDActuator.h
KX_ClientObjectInfo.h
KX_ConstraintActuator.cpp
KX_ConstraintActuator.h
KX_ConstraintWrapper.cpp
KX_ConstraintWrapper.h
KX_ConvertPhysicsObject.h - enabled compound collision objects, requires 'clear parent inverse' 2006-12-01 01:04:27 +00:00
KX_ConvertPhysicsObjects.cpp upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms 2007-06-23 05:28:07 +00:00
KX_EmptyObject.cpp Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp', 2005-12-31 07:20:08 +00:00
KX_EmptyObject.h Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp', 2005-12-31 07:20:08 +00:00
KX_GameActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_GameActuator.h
KX_GameObject.cpp prevent crashes: some python scripts keep 'global variable' access to destroyed game objects. 2006-12-25 04:11:39 +00:00
KX_GameObject.h This is patch #6825 (The patch missed a couple of them but 2007-06-25 20:15:36 +00:00
KX_IInterpolator.h
KX_IPhysicsController.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_IPhysicsController.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_IPO_SGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_IPO_SGController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_IpoActuator.cpp This is patch #6825 (The patch missed a couple of them but 2007-06-25 20:15:36 +00:00
KX_IpoActuator.h bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix. 2007-01-21 00:56:10 +00:00
KX_IPOTransform.h
KX_IScalarInterpolator.h
KX_ISceneConverter.h -fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes) 2006-12-26 22:02:31 +00:00
KX_ISystem.h
KX_KetsjiEngine.cpp GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
KX_KetsjiEngine.h - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1 2006-12-02 22:25:47 +00:00
KX_Light.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_Light.h
KX_LightIpoSGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_LightIpoSGController.h
KX_MaterialIpoController.cpp changed the size of some local vars for 64bit linux. 2006-01-06 15:29:11 +00:00
KX_MaterialIpoController.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_MeshProxy.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_MeshProxy.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_MotionState.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_MotionState.h
KX_MouseFocusSensor.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_MouseFocusSensor.h Getting blender to compile for IRIX, in particular: 2005-09-14 21:50:37 +00:00
KX_NearSensor.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_NearSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_ObColorIpoSGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_ObColorIpoSGController.h
KX_ObjectActuator.cpp
KX_ObjectActuator.h
KX_OdePhysicsController.cpp enable bullet for vc7 too by default (can be switched off easily) 2005-07-30 18:21:02 +00:00
KX_OdePhysicsController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_OrientationInterpolator.cpp
KX_OrientationInterpolator.h
KX_PhysicsEngineEnums.h preparation for bullet physics 2005-07-16 21:47:54 +00:00
KX_PhysicsObjectWrapper.cpp
KX_PhysicsObjectWrapper.h
KX_PhysicsPropertiesobsolete.h
KX_PolygonMaterial.cpp Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_PolygonMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_PositionInterpolator.cpp
KX_PositionInterpolator.h
KX_PyConstraintBinding.cpp debug lines / register the applied impulse for constraint (for breaking) 2006-07-03 05:58:23 +00:00
KX_PyConstraintBinding.h Big patches: 2005-03-25 10:33:39 +00:00
KX_PyMath.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PyMath.h big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PythonInit.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
KX_PythonInit.h Patch from Charlie: 2006-05-13 23:31:36 +00:00
KX_RadarSensor.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_RadarSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_RayCast.cpp fixed the mouse-over sensor, 2005-08-05 17:00:32 +00:00
KX_RayCast.h Big patches: 2005-03-25 10:33:39 +00:00
KX_RayEventManager.cpp
KX_RayEventManager.h
KX_RaySensor.cpp Patch provided by Carsten, 2007-02-19 21:46:57 +00:00
KX_RaySensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_SCA_AddObjectActuator.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_SCA_AddObjectActuator.h more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
KX_SCA_EndObjectActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_EndObjectActuator.h
KX_SCA_ReplaceMeshActuator.cpp Applied patch #5247 by scabootssca. This adds an instant replace mesh feature. 2007-03-26 03:35:01 +00:00
KX_SCA_ReplaceMeshActuator.h Applied patch #5247 by scabootssca. This adds an instant replace mesh feature. 2007-03-26 03:35:01 +00:00
KX_ScalarInterpolator.cpp
KX_ScalarInterpolator.h
KX_ScalingInterpolator.cpp
KX_ScalingInterpolator.h
KX_Scene.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_Scene.h -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_SceneActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SceneActuator.h
KX_SG_BoneParentNodeRelationship.cpp Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SG_BoneParentNodeRelationship.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SG_NodeRelationships.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_SG_NodeRelationships.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SoundActuator.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_SoundActuator.h
KX_SumoPhysicsController.cpp Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_SumoPhysicsController.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_TimeCategoryLogger.cpp
KX_TimeCategoryLogger.h
KX_TimeLogger.cpp
KX_TimeLogger.h
KX_TouchEventManager.cpp new round of warning fixes. we are now down to 24 with Xcode on blender 2005-06-04 16:22:50 +00:00
KX_TouchEventManager.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TouchSensor.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_TouchSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TrackToActuator.cpp Applied patch #6102 submitted by Mal 2007-03-23 02:20:12 +00:00
KX_TrackToActuator.h Applied patch #6102 submitted by Mal 2007-03-23 02:20:12 +00:00
KX_VehicleWrapper.cpp //someone reversed axle direction conventions inside Bullet (axle winding), so need to compensate to keep game blender vehicles working the same. 2007-07-06 04:45:57 +00:00
KX_VehicleWrapper.h exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp moved source and text to american spelling 2007-04-04 13:18:41 +00:00
KX_VertexProxy.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_VisibilityActuator.cpp
KX_VisibilityActuator.h
KX_WorldInfo.cpp
KX_WorldInfo.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_WorldIpoController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_WorldIpoController.h
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution. 2006-06-05 15:52:26 +00:00