blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Kent Mein 7b2e348d4f This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)

Hopefully it will not mess up anything for anyone else.  I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be 
overridden, to allow greater flexability.

Let me know if there are any problems/questions.

Kent
2007-12-05 16:58:52 +00:00
..
ARB_multitexture.h Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles: 2006-02-13 05:45:32 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
glext.h Got the armatures, GLSL shaders and other snailrose changes to work for Linux. 2006-01-08 09:11:17 +00:00
Makefile after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp Tweaks I needed to get blender compiling on my new macbook running leopard. 2007-11-05 17:27:11 +00:00
RAS_GLExtensionManager.h applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms) 2006-05-09 18:23:45 +00:00
RAS_ListRasterizer.cpp GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. 2007-10-29 19:41:25 +00:00
RAS_ListRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
RAS_OpenGLRasterizer.cpp This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
RAS_OpenGLRasterizer.h GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. 2007-09-29 18:51:01 +00:00
RAS_VAOpenGLRasterizer.cpp 1). Fix for cube maps in the player. 2007-02-01 02:10:38 +00:00
RAS_VAOpenGLRasterizer.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00