7875074532
In the commonly used cycles headers, it's enough to include much smaller <iosfwd> than the full <iostream>. While looking at it, removed inclusion of some other headers from commonly used headers, that seemed to not be needed. Pull Request: https://projects.blender.org/blender/blender/pulls/111063
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include <iosfwd>
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#include "util/types.h"
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CCL_NAMESPACE_BEGIN
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struct TileSize {
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TileSize() = default;
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inline TileSize(int width, int height, int num_samples)
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: width(width), height(height), num_samples(num_samples)
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{
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}
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inline bool operator==(const TileSize &other) const
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{
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return width == other.width && height == other.height && num_samples == other.num_samples;
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}
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inline bool operator!=(const TileSize &other) const
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{
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return !(*this == other);
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}
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int width = 0, height = 0;
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int num_samples = 0;
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};
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std::ostream &operator<<(std::ostream &os, const TileSize &tile_size);
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/* Calculate tile size which is best suitable for rendering image of a given size with given number
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* of active path states.
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* Will attempt to provide best guess to keep path tracing threads of a device as localized as
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* possible, and have as many threads active for every tile as possible. */
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TileSize tile_calculate_best_size(const bool accel_rt,
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const int2 &image_size,
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const int num_samples,
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const int max_num_path_states,
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const float scrambling_distance);
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CCL_NAMESPACE_END
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