109 lines
4.0 KiB
C++
109 lines
4.0 KiB
C++
/*
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* Copyright 2011-2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "device/cpu/kernel_function.h"
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#include "util/util_types.h"
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CCL_NAMESPACE_BEGIN
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struct KernelGlobalsCPU;
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struct IntegratorStateCPU;
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struct TileInfo;
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class CPUKernels {
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public:
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/* Integrator. */
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using IntegratorFunction =
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CPUKernelFunction<void (*)(const KernelGlobalsCPU *kg, IntegratorStateCPU *state)>;
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using IntegratorShadeFunction = CPUKernelFunction<void (*)(
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const KernelGlobalsCPU *kg, IntegratorStateCPU *state, ccl_global float *render_buffer)>;
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using IntegratorInitFunction = CPUKernelFunction<bool (*)(const KernelGlobalsCPU *kg,
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IntegratorStateCPU *state,
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KernelWorkTile *tile,
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ccl_global float *render_buffer)>;
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IntegratorInitFunction integrator_init_from_camera;
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IntegratorInitFunction integrator_init_from_bake;
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IntegratorFunction integrator_intersect_closest;
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IntegratorFunction integrator_intersect_shadow;
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IntegratorFunction integrator_intersect_subsurface;
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IntegratorFunction integrator_intersect_volume_stack;
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IntegratorShadeFunction integrator_shade_background;
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IntegratorShadeFunction integrator_shade_light;
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IntegratorShadeFunction integrator_shade_shadow;
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IntegratorShadeFunction integrator_shade_surface;
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IntegratorShadeFunction integrator_shade_volume;
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IntegratorShadeFunction integrator_megakernel;
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/* Shader evaluation. */
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using ShaderEvalFunction = CPUKernelFunction<void (*)(
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const KernelGlobalsCPU *kg, const KernelShaderEvalInput *, float *, const int)>;
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ShaderEvalFunction shader_eval_displace;
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ShaderEvalFunction shader_eval_background;
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ShaderEvalFunction shader_eval_curve_shadow_transparency;
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/* Adaptive stopping. */
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using AdaptiveSamplingConvergenceCheckFunction =
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CPUKernelFunction<bool (*)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int x,
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int y,
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float threshold,
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bool reset,
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int offset,
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int stride)>;
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using AdaptiveSamplingFilterXFunction =
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CPUKernelFunction<void (*)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int y,
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int start_x,
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int width,
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int offset,
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int stride)>;
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using AdaptiveSamplingFilterYFunction =
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CPUKernelFunction<void (*)(const KernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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int x,
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int start_y,
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int height,
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int offset,
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int stride)>;
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AdaptiveSamplingConvergenceCheckFunction adaptive_sampling_convergence_check;
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AdaptiveSamplingFilterXFunction adaptive_sampling_filter_x;
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AdaptiveSamplingFilterYFunction adaptive_sampling_filter_y;
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/* Cryptomatte. */
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using CryptomattePostprocessFunction = CPUKernelFunction<void (*)(
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const KernelGlobalsCPU *kg, ccl_global float *render_buffer, int pixel_index)>;
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CryptomattePostprocessFunction cryptomatte_postprocess;
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CPUKernels();
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};
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CCL_NAMESPACE_END
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