blender/intern/cycles
Jeroen Bakker 7e61e59725 Cycles: Display RenderPass in Viewport
This change allows the user to select a renderpass in the 3d viewport.

Added support for external renderers to extend the `View3DShading` struct.
This way Blender doesn't need to know the features an external render engine wants to support.
Note that the View3DShading is also available in the scene->display.shading; although this is
supported, it does not make sense for render engines to put something here as it is really
scene/workbench related.

Currently cycles assumes that it always needs to calculate the combined pass; it ignores the
`pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5689
2019-09-11 12:19:44 +02:00
..
app Fix T62408: Cycles viewport adaptive subdivision hangs after updates 2019-04-21 03:05:38 +02:00
blender Cycles: Display RenderPass in Viewport 2019-09-11 12:19:44 +02:00
bvh Cycles: refactor of BVH building to prepare for Optix 2019-08-26 17:39:57 +02:00
cmake ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
device Cycles: OpenCL Separate Compilation Debug Flag 2019-08-30 13:53:23 +02:00
doc ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
graph Fix undefined symbols for ccl::Node with some compilers and build options 2019-08-27 12:50:08 +02:00
kernel Cycles: Display RenderPass in Viewport 2019-09-11 12:19:44 +02:00
render Cycles: Display RenderPass in Viewport 2019-09-11 12:19:44 +02:00
subd Cleanup: clang-format, spelling 2019-08-30 10:55:31 +10:00
test Shading: Add more operators to Vector Math node. 2019-08-21 19:36:33 +02:00
util Shading: Rewrite Mapping node with dynamic inputs. 2019-09-04 23:17:13 +02:00
CMakeLists.txt Build: disable RTTI for the entire Cycles module, not only the kernel 2019-08-02 19:03:57 +02:00