e9b967d05b
modifying object layer in properties editor, and add memarena utility.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_MEMARENA_H__
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#define __UTIL_MEMARENA_H__
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#include <stdlib.h>
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#include "util_list.h"
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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class MemArena {
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public:
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MemArena(bool use_calloc = true, size_t buffer_size = (1<<14));
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~MemArena();
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void *alloc(size_t size);
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protected:
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bool use_calloc;
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size_t buffer_size;
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list<uint8_t*> buffers;
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uint8_t *last_buffer;
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size_t last_left;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_MEMARENA_H__ */
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