9f48a04799
Switch to Gregory basis patches which are tangent continuous across their boundaries. Originally we've used BSpline basis patches to be more compatible with the old subdivision code, but a lot of things changed anyway. |
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.. | ||
internal | ||
shader | ||
stub | ||
CMakeLists.txt | ||
opensubdiv_capi_type.h | ||
opensubdiv_capi.h | ||
opensubdiv_converter_capi.h | ||
opensubdiv_evaluator_capi.h | ||
opensubdiv_gl_mesh_capi.h | ||
opensubdiv_topology_refiner_capi.h |