7fb96ff00d
with correct transform for Blender Internal. According to previous code the obmat must be modified even if the duplicated object itself is filtered later. TBH i have no idea how/why this works, but nobody else does either ... All obmats are restored after BI messes with them during render, so should be fine ... |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |