0b79c5ed29
This includes total render time spent on rendering since render() was invoked and also prints time of actual rendering (without synchronization step).
319 lines
6.2 KiB
C++
319 lines
6.2 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_PROGRESS_H__
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#define __UTIL_PROGRESS_H__
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/* Progress
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*
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* Simple class to communicate progress status messages, timing information,
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* update notifications from a job running in another thread. All methods
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* except for the constructor/destructor are thread safe. */
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#include "util_function.h"
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#include "util_string.h"
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#include "util_time.h"
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#include "util_thread.h"
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CCL_NAMESPACE_BEGIN
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class Progress {
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public:
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Progress()
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{
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tile = 0;
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sample = 0;
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start_time = time_dt();
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total_time = 0.0f;
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render_time = 0.0f;
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tile_time = 0.0f;
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status = "Initializing";
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substatus = "";
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sync_status = "";
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sync_substatus = "";
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update_cb = function_null;
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cancel = false;
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cancel_message = "";
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error = false;
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error_message = "";
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cancel_cb = function_null;
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}
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Progress(Progress& progress)
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{
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*this = progress;
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}
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Progress& operator=(Progress& progress)
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{
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thread_scoped_lock lock(progress.progress_mutex);
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progress.get_status(status, substatus);
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progress.get_tile(tile, total_time, render_time, tile_time);
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sample = progress.get_sample();
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return *this;
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}
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void reset()
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{
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tile = 0;
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sample = 0;
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start_time = time_dt();
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render_start_time = time_dt();
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total_time = 0.0f;
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render_time = 0.0f;
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tile_time = 0.0f;
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status = "Initializing";
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substatus = "";
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sync_status = "";
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sync_substatus = "";
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cancel = false;
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cancel_message = "";
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error = false;
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error_message = "";
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}
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/* cancel */
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void set_cancel(const string& cancel_message_)
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{
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thread_scoped_lock lock(progress_mutex);
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cancel_message = cancel_message_;
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cancel = true;
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}
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bool get_cancel()
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{
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if(!cancel && cancel_cb)
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cancel_cb();
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return cancel;
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}
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string get_cancel_message()
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{
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thread_scoped_lock lock(progress_mutex);
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return cancel_message;
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}
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void set_cancel_callback(function<void(void)> function)
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{
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cancel_cb = function;
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}
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/* error */
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void set_error(const string& error_message_)
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{
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thread_scoped_lock lock(progress_mutex);
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error_message = error_message_;
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error = true;
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/* If error happens we also stop rendering. */
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cancel_message = error_message_;
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cancel = true;
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}
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bool get_error()
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{
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return error;
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}
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string get_error_message()
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{
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thread_scoped_lock lock(progress_mutex);
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return error_message;
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}
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/* tile and timing information */
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void set_start_time(double start_time_)
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{
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thread_scoped_lock lock(progress_mutex);
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start_time = start_time_;
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}
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void set_render_start_time(double render_start_time_)
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{
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thread_scoped_lock lock(progress_mutex);
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render_start_time = render_start_time_;
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}
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void set_tile(int tile_, double tile_time_)
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{
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thread_scoped_lock lock(progress_mutex);
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tile = tile_;
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total_time = time_dt() - start_time;
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render_time = time_dt() - render_start_time;
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tile_time = tile_time_;
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}
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void get_tile(int& tile_, double& total_time_, double& render_time_, double& tile_time_)
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{
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thread_scoped_lock lock(progress_mutex);
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tile_ = tile;
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total_time_ = (total_time > 0.0)? total_time: 0.0;
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render_time_ = (render_time > 0.0)? render_time: 0.0;
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tile_time_ = tile_time;
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}
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void get_time(double& total_time_, double& render_time_)
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{
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total_time_ = (total_time > 0.0)? total_time: 0.0;
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render_time_ = (render_time > 0.0)? render_time: 0.0;
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}
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void reset_sample()
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{
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thread_scoped_lock lock(progress_mutex);
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sample = 0;
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}
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void increment_sample()
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{
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thread_scoped_lock lock(progress_mutex);
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sample++;
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}
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void increment_sample_update()
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{
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increment_sample();
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set_update();
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}
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int get_sample()
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{
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return sample;
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}
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/* status messages */
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void set_status(const string& status_, const string& substatus_ = "")
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{
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{
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thread_scoped_lock lock(progress_mutex);
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status = status_;
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substatus = substatus_;
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total_time = time_dt() - start_time;
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render_time = time_dt() - render_start_time;
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}
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set_update();
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}
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void set_substatus(const string& substatus_)
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{
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{
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thread_scoped_lock lock(progress_mutex);
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substatus = substatus_;
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total_time = time_dt() - start_time;
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render_time = time_dt() - render_start_time;
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}
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set_update();
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}
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void set_sync_status(const string& status_, const string& substatus_ = "")
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{
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{
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thread_scoped_lock lock(progress_mutex);
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sync_status = status_;
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sync_substatus = substatus_;
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total_time = time_dt() - start_time;
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render_time = time_dt() - render_start_time;
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}
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set_update();
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}
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void set_sync_substatus(const string& substatus_)
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{
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{
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thread_scoped_lock lock(progress_mutex);
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sync_substatus = substatus_;
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total_time = time_dt() - start_time;
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render_time = time_dt() - render_start_time;
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}
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set_update();
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}
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void get_status(string& status_, string& substatus_)
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{
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thread_scoped_lock lock(progress_mutex);
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if(sync_status != "") {
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status_ = sync_status;
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substatus_ = sync_substatus;
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}
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else {
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status_ = status;
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substatus_ = substatus;
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}
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}
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/* callback */
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void set_update()
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{
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if(update_cb) {
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thread_scoped_lock lock(update_mutex);
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update_cb();
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}
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}
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void set_update_callback(function<void(void)> function)
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{
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update_cb = function;
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}
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protected:
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thread_mutex progress_mutex;
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thread_mutex update_mutex;
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function<void(void)> update_cb;
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function<void(void)> cancel_cb;
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int tile; /* counter for rendered tiles */
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int sample; /* counter of rendered samples, global for all tiles */
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double start_time, render_start_time;
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double total_time, render_time;
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double tile_time;
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string status;
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string substatus;
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string sync_status;
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string sync_substatus;
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volatile bool cancel;
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string cancel_message;
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volatile bool error;
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string error_message;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_PROGRESS_H__ */
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