7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef __KX_IACTUATOR
|
|
#define __KX_IACTUATOR
|
|
|
|
#include "SCA_ILogicBrick.h"
|
|
#include <vector>
|
|
|
|
class SCA_IActuator : public SCA_ILogicBrick
|
|
{
|
|
protected:
|
|
std::vector<CValue*> m_events;
|
|
void RemoveAllEvents();
|
|
|
|
public:
|
|
/**
|
|
* This class also inherits the default copy constructors
|
|
*/
|
|
|
|
SCA_IActuator(SCA_IObject* gameobj,
|
|
PyTypeObject* T =&Type);
|
|
|
|
/**
|
|
* Update(...)
|
|
* Update the actuator based upon the events received since
|
|
* the last call to Update, the current time and deltatime the
|
|
* time elapsed in this frame ?
|
|
* It is the responsibility of concrete Actuators to clear
|
|
* their event's. This is usually done in the Update() method via
|
|
* a call to RemoveAllEvents()
|
|
*/
|
|
|
|
|
|
virtual bool Update(double curtime, bool frame);
|
|
virtual bool Update();
|
|
|
|
/**
|
|
* Add an event to an actuator.
|
|
*/
|
|
void AddEvent(CValue* event);
|
|
virtual void ProcessReplica();
|
|
|
|
/**
|
|
* Return true iff all the current events
|
|
* are negative. The definition of negative event is
|
|
* not immediately clear. But usually refers to key-up events
|
|
* or events where no action is required.
|
|
*/
|
|
bool IsNegativeEvent() const;
|
|
virtual ~SCA_IActuator();
|
|
};
|
|
|
|
#endif //__KX_IACTUATOR
|
|
|