77b4c66cc3
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name Add KX_GetActiveEngine() new KX_KetsjiEngine::GetClockTime(void) to return current render frame time: if the CPU does not keep up with the frame rate, up to 5 consecutive logic frames are processed between each render frame, so that the logic system stays accurate even if the graphic system is slow. For the video texture module, it is important to stay in sync with the render frame: no need to update the texture for logic frame. BL_Texture::swapTexture(): texture id manipulation BL_Texture::getTex() : return material texture Enable video support in ffmpeg for Linux.
222 lines
5.6 KiB
C++
222 lines
5.6 KiB
C++
/**
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* Set or remove an objects parent
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*
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* $Id: SCA_ParentActuator.cpp 13932 2008-03-01 19:05:41Z ben2610 $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "KX_ParentActuator.h"
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#include "KX_GameObject.h"
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#include "KX_PythonInit.h"
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#include "PyObjectPlus.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
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int mode,
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SCA_IObject *ob,
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PyTypeObject* T)
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: SCA_IActuator(gameobj, T),
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m_mode(mode),
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m_ob(ob)
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{
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if (m_ob)
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m_ob->RegisterActuator(this);
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}
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KX_ParentActuator::~KX_ParentActuator()
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{
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if (m_ob)
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m_ob->UnregisterActuator(this);
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}
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CValue* KX_ParentActuator::GetReplica()
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{
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KX_ParentActuator* replica = new KX_ParentActuator(*this);
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// replication just copy the m_base pointer => common random generator
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replica->ProcessReplica();
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CValue::AddDataToReplica(replica);
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return replica;
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}
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void KX_ParentActuator::ProcessReplica()
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{
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if (m_ob)
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m_ob->RegisterActuator(this);
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SCA_IActuator::ProcessReplica();
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}
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bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == m_ob)
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{
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// this object is being deleted, we cannot continue to track it.
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m_ob = NULL;
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return true;
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}
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return false;
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}
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void KX_ParentActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_ob];
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if (h_obj) {
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if (m_ob)
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m_ob->UnregisterActuator(this);
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m_ob = (SCA_IObject*)(*h_obj);
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m_ob->RegisterActuator(this);
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}
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}
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bool KX_ParentActuator::Update()
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{
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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KX_GameObject *obj = (KX_GameObject*) GetParent();
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KX_Scene *scene = KX_GetActiveScene();
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switch (m_mode) {
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case KX_PARENT_SET:
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if (m_ob)
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obj->SetParent(scene, (KX_GameObject*)m_ob);
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break;
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case KX_PARENT_REMOVE:
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obj->RemoveParent(scene);
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break;
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};
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return false;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_ParentActuator::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_ParentActuator",
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sizeof(KX_ParentActuator),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_ParentActuator::Parents[] = {
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&KX_ParentActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_ParentActuator::Methods[] = {
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{"setObject", (PyCFunction) KX_ParentActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc},
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{"getObject", (PyCFunction) KX_ParentActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
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{NULL,NULL} //Sentinel
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};
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PyObject* KX_ParentActuator::_getattr(const STR_String& attr) {
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_getattr_up(SCA_IActuator);
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}
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/* 1. setObject */
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const char KX_ParentActuator::SetObject_doc[] =
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"setObject(object)\n"
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"\t- object: KX_GameObject, string or None\n"
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"\tSet the object to set as parent.\n";
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PyObject* KX_ParentActuator::PySetObject(PyObject* self, PyObject* value) {
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KX_GameObject *gameobj;
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if (!ConvertPythonToGameObject(value, &gameobj, true))
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return NULL; // ConvertPythonToGameObject sets the error
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if (m_ob != NULL)
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m_ob->UnregisterActuator(this);
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m_ob = (SCA_IObject*)gameobj;
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if (m_ob)
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m_ob->RegisterActuator(this);
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Py_RETURN_NONE;
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}
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/* 2. getObject */
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/* get obj ---------------------------------------------------------- */
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const char KX_ParentActuator::GetObject_doc[] =
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"getObject(name_only = 1)\n"
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"name_only - optional arg, when true will return the KX_GameObject rather then its name\n"
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"\tReturns the object that is set to.\n";
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PyObject* KX_ParentActuator::PyGetObject(PyObject* self, PyObject* args)
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{
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int ret_name_only = 1;
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if (!PyArg_ParseTuple(args, "|i", &ret_name_only))
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return NULL;
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if (!m_ob)
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Py_RETURN_NONE;
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if (ret_name_only)
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return PyString_FromString(m_ob->GetName());
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else
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return m_ob->AddRef();
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}
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/* eof */
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