blender/intern/cycles/util/util_math_float2.h
Sergey Sharybin 0a07cdbe80 Cycles: Split vectorized math utilities to a dedicated files
This file was even a bigger mess than vectorized types header,
cleaning it up to make it easier to maintain this files and
extend further.
2017-04-25 10:33:26 +02:00

228 lines
5.9 KiB
C

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_MATH_FLOAT2_H__
#define __UTIL_MATH_FLOAT2_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util_types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float2 operator-(const float2& a);
ccl_device_inline float2 operator*(const float2& a, const float2& b);
ccl_device_inline float2 operator*(const float2& a, float f);
ccl_device_inline float2 operator*(float f, const float2& a);
ccl_device_inline float2 operator/(float f, const float2& a);
ccl_device_inline float2 operator/(const float2& a, float f);
ccl_device_inline float2 operator/(const float2& a, const float2& b);
ccl_device_inline float2 operator+(const float2& a, const float2& b);
ccl_device_inline float2 operator-(const float2& a, const float2& b);
ccl_device_inline float2 operator+=(float2& a, const float2& b);
ccl_device_inline float2 operator*=(float2& a, const float2& b);
ccl_device_inline float2 operator*=(float2& a, float f);
ccl_device_inline float2 operator/=(float2& a, const float2& b);
ccl_device_inline float2 operator/=(float2& a, float f);
ccl_device_inline bool operator==(const float2& a, const float2& b);
ccl_device_inline bool operator!=(const float2& a, const float2& b);
ccl_device_inline bool is_zero(const float2& a);
ccl_device_inline float average(const float2& a);
ccl_device_inline float dot(const float2& a, const float2& b);
ccl_device_inline float cross(const float2& a, const float2& b);
ccl_device_inline float len(const float2& a);
ccl_device_inline float2 normalize(const float2& a);
ccl_device_inline float2 normalize_len(const float2& a, float *t);
ccl_device_inline float2 safe_normalize(const float2& a);
ccl_device_inline float2 min(const float2& a, const float2& b);
ccl_device_inline float2 max(const float2& a, const float2& b);
ccl_device_inline float2 clamp(const float2& a, const float2& mn, const float2& mx);
ccl_device_inline float2 fabs(const float2& a);
ccl_device_inline float2 as_float2(const float4& a);
ccl_device_inline float2 interp(const float2& a, const float2& b, float t);
#endif /* !__KERNEL_OPENCL__ */
/*******************************************************************************
* Definition.
*/
#ifndef __KERNEL_OPENCL__
ccl_device_inline float2 operator-(const float2& a)
{
return make_float2(-a.x, -a.y);
}
ccl_device_inline float2 operator*(const float2& a, const float2& b)
{
return make_float2(a.x*b.x, a.y*b.y);
}
ccl_device_inline float2 operator*(const float2& a, float f)
{
return make_float2(a.x*f, a.y*f);
}
ccl_device_inline float2 operator*(float f, const float2& a)
{
return make_float2(a.x*f, a.y*f);
}
ccl_device_inline float2 operator/(float f, const float2& a)
{
return make_float2(f/a.x, f/a.y);
}
ccl_device_inline float2 operator/(const float2& a, float f)
{
float invf = 1.0f/f;
return make_float2(a.x*invf, a.y*invf);
}
ccl_device_inline float2 operator/(const float2& a, const float2& b)
{
return make_float2(a.x/b.x, a.y/b.y);
}
ccl_device_inline float2 operator+(const float2& a, const float2& b)
{
return make_float2(a.x+b.x, a.y+b.y);
}
ccl_device_inline float2 operator-(const float2& a, const float2& b)
{
return make_float2(a.x-b.x, a.y-b.y);
}
ccl_device_inline float2 operator+=(float2& a, const float2& b)
{
return a = a + b;
}
ccl_device_inline float2 operator*=(float2& a, const float2& b)
{
return a = a * b;
}
ccl_device_inline float2 operator*=(float2& a, float f)
{
return a = a * f;
}
ccl_device_inline float2 operator/=(float2& a, const float2& b)
{
return a = a / b;
}
ccl_device_inline float2 operator/=(float2& a, float f)
{
float invf = 1.0f/f;
return a = a * invf;
}
ccl_device_inline bool operator==(const float2& a, const float2& b)
{
return (a.x == b.x && a.y == b.y);
}
ccl_device_inline bool operator!=(const float2& a, const float2& b)
{
return !(a == b);
}
ccl_device_inline bool is_zero(const float2& a)
{
return (a.x == 0.0f && a.y == 0.0f);
}
ccl_device_inline float average(const float2& a)
{
return (a.x + a.y)*(1.0f/2.0f);
}
ccl_device_inline float dot(const float2& a, const float2& b)
{
return a.x*b.x + a.y*b.y;
}
ccl_device_inline float cross(const float2& a, const float2& b)
{
return (a.x*b.y - a.y*b.x);
}
ccl_device_inline float len(const float2& a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float2 normalize(const float2& a)
{
return a/len(a);
}
ccl_device_inline float2 normalize_len(const float2& a, float *t)
{
*t = len(a);
return a/(*t);
}
ccl_device_inline float2 safe_normalize(const float2& a)
{
float t = len(a);
return (t != 0.0f)? a/t: a;
}
ccl_device_inline float2 min(const float2& a, const float2& b)
{
return make_float2(min(a.x, b.x), min(a.y, b.y));
}
ccl_device_inline float2 max(const float2& a, const float2& b)
{
return make_float2(max(a.x, b.x), max(a.y, b.y));
}
ccl_device_inline float2 clamp(const float2& a, const float2& mn, const float2& mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline float2 fabs(const float2& a)
{
return make_float2(fabsf(a.x), fabsf(a.y));
}
ccl_device_inline float2 as_float2(const float4& a)
{
return make_float2(a.x, a.y);
}
ccl_device_inline float2 interp(const float2& a, const float2& b, float t)
{
return a + t*(b - a);
}
#endif /* !__KERNEL_OPENCL__ */
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT2_H__ */