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Brecht Van Lommel 8103381ded Cycles: threading optimizations
* Multithreaded image loading, each thread can load a separate image.
* Better multithreading for multiple instanced meshes, different threads can now
  build BVH's for different meshes, rather than all cooperating on the same mesh.
  Especially noticeable for dynamic BVH building for the viewport, gave about
  2x faster build on 8 core in fairly complex scene with many objects.
* The main thread waiting for worker threads can now also work itself, so
  (num_cores + 1) threads will be working, this supposedly gives better
  performance on some operating systems, but did not measure performance for
  this very detailed yet.
2012-05-05 19:44:33 +00:00
build_files Fix: recent commit setting python3.2 command should not be applied to this file 2012-05-02 09:03:04 +00:00
doc Python: documentation about overriding context members. 2012-05-02 13:28:13 +00:00
extern Camera tracking: support of tripod motion solving 2012-04-28 14:54:45 +00:00
intern Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
release Fix [#31322] Assign to Active Group adds new group 2012-05-05 17:33:18 +00:00
source Fix #31318: cycles preview missing update for other materials using same node 2012-05-05 19:44:28 +00:00
CMakeLists.txt code cleanup: BKE_scene api naming. 2012-05-05 14:33:36 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile replace python3 command with python3.2, python3 isnt available on ubuntu. 2012-05-01 20:45:16 +00:00
SConstruct Add pthread dll for MinGW64 during installation. Now people who download from buildbot will be able to run the build even without MinGW-w64 installed. 2012-05-01 20:57:39 +00:00