blender/source/gameengine/GameLogic/CMakeLists.txt
Dalai Felinto 7016538974 bge.logic.keyboard.getClipboard() and .setClipboard methods
the idea of using methods instead of attributes is to avoid users abusing of the system calls.

Thanks Campbell Barton for reviewing and small corrections
2012-06-27 21:57:33 +00:00

144 lines
3.3 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../Expressions
../Rasterizer
../SceneGraph
../../blender/blenlib
../../../intern/container
../../../intern/moto/include
../../../intern/string
../../../intern/ghost
)
set(INC_SYS
)
set(SRC
SCA_2DFilterActuator.cpp
SCA_ANDController.cpp
SCA_ActuatorEventManager.cpp
SCA_ActuatorSensor.cpp
SCA_AlwaysEventManager.cpp
SCA_AlwaysSensor.cpp
SCA_BasicEventManager.cpp
SCA_DelaySensor.cpp
SCA_EventManager.cpp
SCA_ExpressionController.cpp
SCA_IActuator.cpp
SCA_IController.cpp
SCA_IInputDevice.cpp
SCA_ILogicBrick.cpp
SCA_IObject.cpp
SCA_IScene.cpp
SCA_ISensor.cpp
SCA_JoystickManager.cpp
SCA_JoystickSensor.cpp
SCA_KeyboardManager.cpp
SCA_KeyboardSensor.cpp
SCA_LogicManager.cpp
SCA_MouseManager.cpp
SCA_MouseSensor.cpp
SCA_NANDController.cpp
SCA_NORController.cpp
SCA_ORController.cpp
SCA_PropertyActuator.cpp
SCA_PropertyEventManager.cpp
SCA_PropertySensor.cpp
SCA_PythonController.cpp
SCA_PythonKeyboard.cpp
SCA_PythonMouse.cpp
SCA_RandomActuator.cpp
SCA_RandomEventManager.cpp
SCA_RandomNumberGenerator.cpp
SCA_RandomSensor.cpp
SCA_TimeEventManager.cpp
SCA_XNORController.cpp
SCA_XORController.cpp
Joystick/SCA_Joystick.cpp
Joystick/SCA_JoystickEvents.cpp
SCA_2DFilterActuator.h
SCA_ANDController.h
SCA_ActuatorEventManager.h
SCA_ActuatorSensor.h
SCA_AlwaysEventManager.h
SCA_AlwaysSensor.h
SCA_BasicEventManager.h
SCA_DelaySensor.h
SCA_EventManager.h
SCA_ExpressionController.h
SCA_IActuator.h
SCA_IController.h
SCA_IInputDevice.h
SCA_ILogicBrick.h
SCA_IObject.h
SCA_IScene.h
SCA_ISensor.h
SCA_JoystickManager.h
SCA_JoystickSensor.h
SCA_KeyboardManager.h
SCA_KeyboardSensor.h
SCA_LogicManager.h
SCA_MouseManager.h
SCA_MouseSensor.h
SCA_NANDController.h
SCA_NORController.h
SCA_ORController.h
SCA_PropertyActuator.h
SCA_PropertyEventManager.h
SCA_PropertySensor.h
SCA_PythonController.h
SCA_PythonKeyboard.h
SCA_PythonMouse.h
SCA_RandomActuator.h
SCA_RandomEventManager.h
SCA_RandomNumberGenerator.h
SCA_RandomSensor.h
SCA_TimeEventManager.h
SCA_XNORController.h
SCA_XORController.h
Joystick/SCA_Joystick.h
Joystick/SCA_JoystickDefines.h
Joystick/SCA_JoystickPrivate.h
)
if(WITH_SDL)
list(APPEND INC_SYS
${SDL_INCLUDE_DIR}
)
add_definitions(-DWITH_SDL)
if(WITH_GHOST_SDL)
add_definitions(-DWITH_GHOST_SDL)
endif()
endif()
blender_add_lib(ge_logic "${SRC}" "${INC}" "${INC_SYS}")