blender/source
Sergey Sharybin 81e3db364d Camera tracking refactoring:
- Deduplicate patetrn sampling used in esm and lmicklt trackers and
  move SamplePattern to image/sample.h - Move computation of Pearson
  product-moment correlation into own function in new file image/correlation.h
  so all trackers can use it to check final correlation.
- Remove SAD tracker. It's almost the same as brute tracker, with only two differences:
  1. It does brute search of affine transformation which in some cases helps to track
     rotating features 2. It didn't use common tracker api which probably gave some
     speed advantage, but lead to a real headache to use it together with other
     trackers leading to duplicated code in blender side.
- Switch blenedr to use brute tracker instead of sad tracker which tracking made
  source code much more simple to follow.
2012-03-30 10:37:39 +00:00
..
blender Camera tracking refactoring: 2012-03-30 10:37:39 +00:00
blenderplayer Add stub for ED_mesh_calc_tessface to get blenderplayer compiling again. 2012-03-29 17:17:39 +00:00
creator style cleanup: for creator.c & more useful assert message (file:line) 2012-03-28 05:09:50 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine BGE: This fixes a problem where lamps in inactive layers were rendering shadows buffers that never got used, which was a huge performance sink. 2012-03-29 01:56:08 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests spelling cleanup 2012-03-18 07:38:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00