9cfc7967dd
* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "device/cpu/kernel.h"
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#include "integrator/pass_accessor.h"
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CCL_NAMESPACE_BEGIN
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struct KernelFilmConvert;
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/* Pass accessor implementation for CPU side. */
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class PassAccessorCPU : public PassAccessor {
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public:
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using PassAccessor::PassAccessor;
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protected:
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inline void run_get_pass_kernel_processor_float(
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const KernelFilmConvert *kfilm_convert,
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const RenderBuffers *render_buffers,
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const BufferParams &buffer_params,
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const Destination &destination,
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const CPUKernels::FilmConvertFunction func) const;
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inline void run_get_pass_kernel_processor_half_rgba(
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const KernelFilmConvert *kfilm_convert,
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const RenderBuffers *render_buffers,
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const BufferParams &buffer_params,
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const Destination &destination,
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const CPUKernels::FilmConvertHalfRGBAFunction func) const;
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#define DECLARE_PASS_ACCESSOR(pass) \
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virtual void get_pass_##pass(const RenderBuffers *render_buffers, \
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const BufferParams &buffer_params, \
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const Destination &destination) const override;
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/* Float (scalar) passes. */
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DECLARE_PASS_ACCESSOR(depth)
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DECLARE_PASS_ACCESSOR(mist)
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DECLARE_PASS_ACCESSOR(sample_count)
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DECLARE_PASS_ACCESSOR(float)
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/* Float3 passes. */
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DECLARE_PASS_ACCESSOR(light_path)
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DECLARE_PASS_ACCESSOR(shadow_catcher)
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DECLARE_PASS_ACCESSOR(float3)
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/* Float4 passes. */
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DECLARE_PASS_ACCESSOR(motion)
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DECLARE_PASS_ACCESSOR(cryptomatte)
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DECLARE_PASS_ACCESSOR(shadow_catcher_matte_with_shadow)
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DECLARE_PASS_ACCESSOR(combined)
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DECLARE_PASS_ACCESSOR(float4)
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#undef DECLARE_PASS_ACCESSOR
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};
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CCL_NAMESPACE_END
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