blender/intern/rigidbody
David Vogel 820ca419e0 Add compound shape for rigid body simulation
This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.

The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.

Reviewed By: Sergey, Sebastian Parborg

Differential Revision: http://developer.blender.org/D5797
2020-07-30 18:53:35 +02:00
..
CMakeLists.txt CMake: Refactor external dependencies handling 2020-01-23 16:59:18 +01:00
rb_bullet_api.cpp Add compound shape for rigid body simulation 2020-07-30 18:53:35 +02:00
RBI_api.h Add compound shape for rigid body simulation 2020-07-30 18:53:35 +02:00