blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
Jean-Luc Peurière c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00

195 lines
4.5 KiB
C++

//
// Replace the mesh for this actuator's parent
//
// $Id$
//
// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version. The Blender
// Foundation also sells licenses for use in proprietary software under
// the Blender License. See http://www.blender.org/BL/ for information
// about this.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
// All rights reserved.
//
// The Original Code is: all of this file.
//
// Contributor(s): none yet.
//
// ***** END GPL/BL DUAL LICENSE BLOCK *****
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.cpp
// Please look here for revision history.
#include "KX_SCA_ReplaceMeshActuator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject
KX_SCA_ReplaceMeshActuator::
Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_SCA_ReplaceMeshActuator",
sizeof(KX_SCA_ReplaceMeshActuator),
0,
PyDestructor,
0,
__getattr,
__setattr,
0,
__repr,
0,
0,
0,
0,
0
};
PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = {
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
{"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_VARARGS, SetMesh_doc},
KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, getMesh),
{NULL,NULL} //Sentinel
};
PyObject* KX_SCA_ReplaceMeshActuator::_getattr(const STR_String& attr)
{
_getattr_up(SCA_IActuator);
}
/* 1. setMesh */
char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] =
"setMesh(name)\n"
"\t- name: string\n"
"\tSet the mesh that will be substituted for the current one.\n";
PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* self,
PyObject* args,
PyObject* kwds)
{
char* meshname;
if (!PyArg_ParseTuple(args, "s", &meshname))
{
return NULL;
}
void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
if (mesh) {
m_mesh= (class RAS_MeshObject*)mesh;
Py_Return;
}
return NULL;
}
KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, getMesh,
"getMesh() -> string\n"
"Returns the name of the mesh to be substituted.\n"
)
{
if (!m_mesh)
Py_Return;
return PyString_FromString(const_cast<char *>(m_mesh->GetName().ReadPtr()));
}
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
class RAS_MeshObject *mesh,
SCA_IScene* scene,
PyTypeObject* T) :
SCA_IActuator(gameobj, T),
m_mesh(mesh),
m_scene(scene)
{
} /* End of constructor */
KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator()
{
// there's nothing to be done here, really....
} /* end of destructor */
bool KX_SCA_ReplaceMeshActuator::Update()
{
// bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh);
return false;
}
CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
{
KX_SCA_ReplaceMeshActuator* replica =
new KX_SCA_ReplaceMeshActuator(*this);
if (replica == NULL)
return NULL;
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
/* eof */