blender/intern/cycles/util/util_boundbox.h
Brecht Van Lommel 6e03b70def Fix cycles hair curves with NaN values not rendering with dynamic BVH. These NaN
values were breaking the bounding box computation, now they should have no influence.
2013-02-14 21:40:28 +00:00

257 lines
5.3 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __UTIL_BOUNDBOX_H__
#define __UTIL_BOUNDBOX_H__
#include <math.h>
#include <float.h>
#include "util_math.h"
#include "util_string.h"
#include "util_transform.h"
#include "util_types.h"
using namespace std;
CCL_NAMESPACE_BEGIN
/* 3D BoundBox */
class BoundBox
{
public:
float3 min, max;
__forceinline BoundBox()
{
}
__forceinline BoundBox(const float3& pt)
: min(pt), max(pt)
{
}
__forceinline BoundBox(const float3& min_, const float3& max_)
: min(min_), max(max_)
{
}
enum empty_t { empty = 0};
__forceinline BoundBox(empty_t)
: min(make_float3(FLT_MAX, FLT_MAX, FLT_MAX)), max(make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX))
{
}
__forceinline void grow(const float3& pt)
{
/* the order of arguments to min is such that if pt is nan, it will not
* influence the resulting bounding box */
min = ccl::min(pt, min);
max = ccl::max(pt, max);
}
__forceinline void grow(const float3& pt, float border)
{
float3 shift = {border, border, border, 0.0f};
min = ccl::min(pt - shift, min);
max = ccl::max(pt + shift, max);
}
__forceinline void grow(const BoundBox& bbox)
{
grow(bbox.min);
grow(bbox.max);
}
__forceinline void intersect(const BoundBox& bbox)
{
min = ccl::max(min, bbox.min);
max = ccl::min(max, bbox.max);
}
/* todo: avoid using this */
__forceinline float safe_area() const
{
if(!((min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z)))
return 0.0f;
return area();
}
__forceinline float area() const
{
return half_area()*2.0f;
}
__forceinline float half_area() const
{
float3 d = max - min;
return (d.x*d.z + d.y*d.z + d.x*d.y);
}
__forceinline float3 center() const
{
return 0.5f*(min + max);
}
__forceinline float3 center2() const
{
return min + max;
}
__forceinline float3 size() const
{
return max - min;
}
__forceinline bool valid() const
{
return (min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z) &&
(isfinite(min.x) && isfinite(min.y) && isfinite(min.z)) &&
(isfinite(max.x) && isfinite(max.y) && isfinite(max.z));
}
BoundBox transformed(const Transform *tfm)
{
BoundBox result = BoundBox::empty;
for(int i = 0; i < 8; i++) {
float3 p;
p.x = (i & 1)? min.x: max.x;
p.y = (i & 2)? min.y: max.y;
p.z = (i & 4)? min.z: max.z;
result.grow(transform_point(tfm, p));
}
return result;
}
};
__forceinline BoundBox merge(const BoundBox& bbox, const float3& pt)
{
return BoundBox(min(bbox.min, pt), max(bbox.max, pt));
}
__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b)
{
return BoundBox(min(a.min, b.min), max(a.max, b.max));
}
__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b, const BoundBox& c, const BoundBox& d)
{
return merge(merge(a, b), merge(c, d));
}
__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b)
{
return BoundBox(max(a.min, b.min), min(a.max, b.max));
}
__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b, const BoundBox& c)
{
return intersect(a, intersect(b, c));
}
/* 2D BoundBox */
class BoundBox2D {
public:
float left;
float right;
float bottom;
float top;
BoundBox2D()
: left(0.0f), right(1.0f), bottom(0.0f), top(1.0f)
{
}
bool operator==(const BoundBox2D& other) const
{
return (left == other.left && right == other.right &&
bottom == other.bottom && top == other.top);
}
float width()
{
return right - left;
}
float height()
{
return top - bottom;
}
BoundBox2D operator*(float f) const
{
BoundBox2D result;
result.left = left*f;
result.right = right*f;
result.bottom = bottom*f;
result.top = top*f;
return result;
}
BoundBox2D subset(const BoundBox2D& other) const
{
BoundBox2D subset;
subset.left = left + other.left*(right - left);
subset.right = left + other.right*(right - left);
subset.bottom = bottom + other.bottom*(top - bottom);
subset.top = bottom + other.top*(top - bottom);
return subset;
}
BoundBox2D make_relative_to(const BoundBox2D& other) const
{
BoundBox2D result;
result.left = ((left - other.left) / (other.right - other.left));
result.right = ((right - other.left) / (other.right - other.left));
result.bottom = ((bottom - other.bottom) / (other.top - other.bottom));
result.top = ((top - other.bottom) / (other.top - other.bottom));
return result;
}
BoundBox2D clamp(float mn = 0.0f, float mx = 1.0f)
{
BoundBox2D result;
result.left = ccl::clamp(left, mn, mx);
result.right = ccl::clamp(right, mn, mx);
result.bottom = ccl::clamp(bottom, mn, mx);
result.top = ccl::clamp(top, mn, mx);
return result;
}
};
CCL_NAMESPACE_END
#endif /* __UTIL_BOUNDBOX_H__ */