blender/source/gameengine
Campbell Barton 84c4e89eba Commented out face transp changing when switching images, this is more annoying then helpful.
Edited Game engine docs to note that the matrix will need to be transposed if used with Mathutils.Matrix()
Edited "Collision" button since ray-sensor also uses collision.
2008-06-25 16:09:29 +00:00
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BlenderRoutines Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
Converter BGE patch 15044 approved: Edit Object Dynamics Actuator. 2008-06-25 14:09:15 +00:00
Expressions Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GameLogic BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
GamePlayer Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
Ketsji BGE patch 15044 approved: Edit Object Dynamics Actuator. 2008-06-25 14:09:15 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. 2008-05-01 16:00:59 +00:00
PyDoc Commented out face transp changing when switching images, this is more annoying then helpful. 2008-06-25 16:09:29 +00:00
Rasterizer * Fix for a crash in game engine vertex array drawing with texfaces. 2008-06-18 10:30:14 +00:00
SceneGraph Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls) 2008-06-14 17:12:49 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00