blender/source/gameengine/GameLogic
Campbell Barton 84dcfa181b BGE Bugfix, SDL joysticks arrow keys didnt work when 2 joysticks were being used at the same time.
The event queue was running for every joystick sensor without checking if the events were for that joystick.
seperating the event queue for each joystick is overkill so instead deal with all joysticks events in once function.

Also removed some unused functions
2008-09-02 06:12:19 +00:00
..
Joystick BGE Bugfix, SDL joysticks arrow keys didnt work when 2 joysticks were being used at the same time. 2008-09-02 06:12:19 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_2DFilterActuator.cpp improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
SCA_2DFilterActuator.h improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
SCA_ActuatorEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ActuatorEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ActuatorSensor.cpp game engine python api 2008-08-14 03:23:36 +00:00
SCA_ActuatorSensor.h BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
SCA_AlwaysEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_AlwaysEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_AlwaysSensor.cpp BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_AlwaysSensor.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_ANDController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_ANDController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_DelaySensor.cpp BGE patch: New Delay sensor (derived from patch #17472) 2008-08-16 20:45:37 +00:00
SCA_DelaySensor.h BGE patch: New Delay sensor (derived from patch #17472) 2008-08-16 20:45:37 +00:00
SCA_EventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_EventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_ExpressionController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_ExpressionController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_IActuator.cpp BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_IActuator.h BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system. 2008-07-08 12:18:43 +00:00
SCA_IController.cpp BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_IController.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_IInputDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_IInputDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_ILogicBrick.cpp game engine python api 2008-08-14 03:23:36 +00:00
SCA_ILogicBrick.h BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. 2008-07-19 07:45:19 +00:00
SCA_IObject.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_IObject.h BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system. 2008-07-08 12:18:43 +00:00
SCA_IScene.cpp BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties 2008-04-19 21:15:37 +00:00
SCA_IScene.h BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties 2008-04-19 21:15:37 +00:00
SCA_ISensor.cpp BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_ISensor.h BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_JoystickManager.cpp BGE Bugfix, SDL joysticks arrow keys didnt work when 2 joysticks were being used at the same time. 2008-09-02 06:12:19 +00:00
SCA_JoystickManager.h BGE patch approved: BGE Multiple Joysticks 2008-08-31 18:42:58 +00:00
SCA_JoystickSensor.cpp BGE Bugfix, SDL joysticks arrow keys didnt work when 2 joysticks were being used at the same time. 2008-09-02 06:12:19 +00:00
SCA_JoystickSensor.h BGE joystick sensor bugfix, was sending true events logic tick (as if the true pulse option was enabled). 2008-09-02 02:03:03 +00:00
SCA_KeyboardManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_KeyboardManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_KeyboardSensor.cpp BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_KeyboardSensor.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_LogicManager.cpp BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_LogicManager.h BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_MouseManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_MouseManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_MouseSensor.cpp BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor. 2008-07-04 08:14:50 +00:00
SCA_MouseSensor.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_NANDController.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_NANDController.h BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_NORController.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_NORController.h BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_ORController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_ORController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_PropertyActuator.cpp BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. 2008-07-19 07:45:19 +00:00
SCA_PropertyActuator.h BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. 2008-07-19 07:45:19 +00:00
SCA_PropertyEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_PropertyEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_PropertySensor.cpp BGE logic update: new servo control motion actuator, new distance constraint actuator, new orientation constraint actuator, new actuator sensor. 2008-07-04 08:14:50 +00:00
SCA_PropertySensor.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_PythonController.cpp BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_PythonController.h BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller. 2008-08-23 11:54:27 +00:00
SCA_RandomActuator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_RandomActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_RandomEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_RandomEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_RandomNumberGenerator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
SCA_RandomNumberGenerator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SCA_RandomSensor.cpp BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_RandomSensor.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
SCA_TimeEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_TimeEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
SCA_XNORController.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_XNORController.h BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_XORController.cpp BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SCA_XORController.h BGE patch: Add NAND, NOR, XOR, XNOR controllers. 2008-06-23 20:41:18 +00:00
SConscript 2d-Filters feature and actuators. 2007-10-22 20:24:26 +00:00