blender/scripts/freestyle/styles/polygonalize.py

33 lines
880 B
Python

# SPDX-FileCopyrightText: 2008-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Make the strokes more "polygonal"
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
PolygonalizationShader,
SamplingShader,
)
from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
SamplingShader(2.0),
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0),
PolygonalizationShader(8),
]
Operators.create(TrueUP1D(), shaders_list)