blender/source/gameengine
Kent Mein 867e12836b This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit


Note:         glext.h has been removed from the source
        If you get errors compiling with it you have 2 options
                download/install 	glext.h        (preferred method)
                or set WITH_BF_GLEXT=false
        If your a user and having problems with game engine try
                setting the env var: WITHOUT_GLEXT 1

Kent
2008-04-16 17:40:59 +00:00
..
BlenderRoutines This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
Converter fix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won't follow. 2008-04-14 20:54:20 +00:00
Expressions Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GameLogic BGE fix: keep reference count consist on source object when replicating property copy actuator 2008-04-14 22:45:28 +00:00
GamePlayer This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
Ketsji This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
Network This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Physics fix BGE bug #8813: new rayCastTo() function hits near sensor collision box 2008-04-10 20:17:12 +00:00
PyDoc add KX_GameObject::rayCastTo() PyDoc 2008-04-06 20:02:41 +00:00
Rasterizer This patch spawns from this game engine issue: 2008-04-16 17:40:59 +00:00
SceneGraph Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00