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Campbell Barton 8730b390fb patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4.
from Kesten Broughton (kestion)


Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
2012-10-09 10:56:35 +00:00
build_files Fix for own commit r51178, duplicate line. 2012-10-08 12:02:55 +00:00
doc rename BGE KX_GameObject attrs 2012-10-09 06:03:57 +00:00
extern correct some include dirs not being included as SYSTEM paths in cmake. 2012-10-02 03:18:48 +00:00
intern Fix #32815: cycles environment render as lamp crash with resolution >= 1024. 2012-10-08 12:15:18 +00:00
release patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4. 2012-10-09 10:56:35 +00:00
source patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4. 2012-10-09 10:56:35 +00:00
CMakeLists.txt add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile added simple checker for array sizes, uses clang to parse C/C++, 2012-10-06 12:36:21 +00:00
SConstruct add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00