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Sergey Sharybin 8919ed3a62 Cycles: Fallback to diffuse BSDF for the indirect SSS rays when BSSRDF is hit
This is actually how it was intended to work, just didn't notice it wasn't
really happening in the main ray loop.

Solves some memory issues reported in T46880.
2015-11-28 20:07:34 +05:00
build_files missed last commit 2015-11-27 18:00:02 +11:00
doc Docs: create link pointing to latest API docs 2015-11-11 04:14:11 +11:00
extern CUEW: Update to latest version 2015-11-25 23:30:46 +05:00
intern Cycles: Fallback to diffuse BSDF for the indirect SSS rays when BSSRDF is hit 2015-11-28 20:07:34 +05:00
release Sequencer: nested scene strip support (like metas) 2015-11-26 00:15:08 +11:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source OpenGL: remove unnecessarily paranoid bound texture preservation. 2015-11-28 15:35:34 +01:00
tests BLI_math: add mat3_polar_decompose, interp_m3_m3m3 and interp_m4_m4m4. 2015-10-09 21:26:33 +02:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt missed last commit 2015-11-27 18:00:02 +11:00
COPYING
GNUmakefile Makefile: show build dir when configuring 2015-09-22 00:16:53 +10:00
SConstruct C99 is now the C standard for all our C code. 2015-11-22 22:31:22 +01:00