5ac1b38b4b
Now libav-10 should work for output of ac3 container.
161 lines
3.5 KiB
C++
161 lines
3.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* Copyright 2009-2011 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* Audaspace is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Audaspace; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file audaspace/ffmpeg/AUD_FFMPEGWriter.h
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* \ingroup audffmpeg
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*/
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#ifndef __AUD_FFMPEGWRITER_H__
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#define __AUD_FFMPEGWRITER_H__
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#include "AUD_ConverterFunctions.h"
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#include "AUD_Buffer.h"
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#include "AUD_IWriter.h"
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#include <string>
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struct AVCodecContext;
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extern "C" {
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#include <libavformat/avformat.h>
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}
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/**
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* This class writes a sound file via ffmpeg.
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*/
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class AUD_FFMPEGWriter : public AUD_IWriter
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{
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private:
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/**
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* The current position in samples.
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*/
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int m_position;
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/**
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* The specification of the audio data.
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*/
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AUD_DeviceSpecs m_specs;
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/**
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* The AVFormatContext structure for using ffmpeg.
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*/
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AVFormatContext* m_formatCtx;
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/**
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* The AVCodecContext structure for using ffmpeg.
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*/
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AVCodecContext* m_codecCtx;
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/**
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* The AVOutputFormat structure for using ffmpeg.
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*/
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AVOutputFormat* m_outputFmt;
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/**
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* The AVStream structure for using ffmpeg.
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*/
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AVStream* m_stream;
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/**
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* Frame sent to the encoder.
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*/
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AVFrame *m_frame;
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/**
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* PTS of next frame to write.
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*/
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int m_frame_pts;
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/**
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* Number of bytes per sample.
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*/
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int m_sample_size;
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/**
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* Need to de-interleave audio for planar sample formats.
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*/
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bool m_deinterleave;
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AUD_Buffer m_deinterleave_buffer;
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/**
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* The input buffer for the format converted data before encoding.
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*/
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AUD_Buffer m_input_buffer;
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/**
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* The output buffer for the encoded audio data.
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*/
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AUD_Buffer m_output_buffer;
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/**
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* The count of input samples we have so far.
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*/
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unsigned int m_input_samples;
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/**
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* The count of input samples necessary to encode a packet.
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*/
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unsigned int m_input_size;
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/**
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* Converter function.
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*/
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AUD_convert_f m_convert;
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// hide copy constructor and operator=
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AUD_FFMPEGWriter(const AUD_FFMPEGWriter&);
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AUD_FFMPEGWriter& operator=(const AUD_FFMPEGWriter&);
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/**
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* Encodes to the output buffer.
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* \param data Pointer to the data to encode.
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*/
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void encode(sample_t* data);
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public:
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/**
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* Creates a new writer.
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* \param filename The path to the file to be read.
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* \param specs The file's audio specification.
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* \param format The file's container format.
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* \param codec The codec used for encoding the audio data.
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* \param bitrate The bitrate for encoding.
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* \exception AUD_Exception Thrown if the file specified does not exist or
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* cannot be read with ffmpeg.
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*/
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AUD_FFMPEGWriter(std::string filename, AUD_DeviceSpecs specs, AUD_Container format, AUD_Codec codec, unsigned int bitrate);
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/**
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* Destroys the writer and closes the file.
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*/
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virtual ~AUD_FFMPEGWriter();
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virtual int getPosition() const;
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virtual AUD_DeviceSpecs getSpecs() const;
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virtual void write(unsigned int length, sample_t* buffer);
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};
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#endif //__AUD_FFMPEGWRITER_H__
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