blender/source/gameengine
Julian Eisel 5ad8489c1d Fix compiling with GE
Enabled Freestyle instead of GE :| Sry
2015-09-20 21:11:08 +02:00
..
BlenderRoutines Revert "BGE: Fix T44557 GameLogic module memory leak." 2015-08-26 11:13:50 +02:00
Converter Fix editmesh GLSL tangent drawing 2015-08-24 15:20:23 +10:00
Expressions Cleanup: spelling 2015-09-14 02:22:22 +10:00
GameLogic BGE: make error message more clear when trying to de/activate actuator from non-active controller 2015-09-15 00:01:32 -03:00
GamePlayer BGE: Fix T42679: Python physics environment not setted for python control script. 2015-08-23 14:34:04 +02:00
Ketsji Fix for building with C++ guarded alloc 2015-09-08 19:42:58 +10:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix constraint free crash in RemoveConstraint. 2015-08-21 22:17:35 +02:00
Rasterizer Fix compiling with GE 2015-09-20 21:11:08 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Fix T43033: VideoTexture module repeated loading of images causes memory leak 2015-09-13 20:59:24 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00