89530f1486
Halo is not possible when using 'deep' buffer shadow - reflect that in UI. When not using buffered shadows, switch lamp bufftype to 'regular' on render, as already done with 'halfway' method. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@625d446ae8 | ||
source | ||
tests | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |