da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
174 lines
3.4 KiB
C++
174 lines
3.4 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_PROGRESS_H__
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#define __UTIL_PROGRESS_H__
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/* Progress
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*
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* Simple class to communicate progress status messages, timing information,
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* update notifications from a job running in another thread. All methods
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* except for the constructor/destructor are thread safe. */
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#include "util_string.h"
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#include "util_thread.h"
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CCL_NAMESPACE_BEGIN
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class Progress {
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public:
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Progress()
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{
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pass = 0;
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total_time = 0.0f;
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pass_time = 0.0f;
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status = "Initializing";
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substatus = "";
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update_cb = NULL;
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cancel = false;
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cancel_message = "";
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cancel_cb = NULL;
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}
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Progress(Progress& progress)
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{
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*this = progress;
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}
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Progress& operator=(Progress& progress)
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{
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thread_scoped_lock lock(progress.progress_mutex);
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progress.get_pass(pass, total_time, pass_time);
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progress.get_status(status, substatus);
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return *this;
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}
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/* cancel */
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void set_cancel(const string& cancel_message_)
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{
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thread_scoped_lock lock(progress_mutex);
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cancel_message = cancel_message_;
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cancel = true;
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}
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bool get_cancel()
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{
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if(!cancel && cancel_cb)
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cancel_cb();
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return cancel;
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}
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string get_cancel_message()
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{
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thread_scoped_lock lock(progress_mutex);
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return cancel_message;
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}
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void set_cancel_callback(boost::function<void(void)> function)
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{
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cancel_cb = function;
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}
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/* pass and timing information */
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void set_pass(int pass_, double total_time_, double pass_time_)
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{
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thread_scoped_lock lock(progress_mutex);
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pass = pass_;
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total_time = total_time_;
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pass_time = pass_time_;
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}
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void get_pass(int& pass_, double& total_time_, double& pass_time_)
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{
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thread_scoped_lock lock(progress_mutex);
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pass_ = pass;
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total_time_ = total_time;
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pass_time_ = pass_time;
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}
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/* status messages */
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void set_status(const string& status_, const string& substatus_ = "")
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{
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{
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thread_scoped_lock lock(progress_mutex);
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status = status_;
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substatus = substatus_;
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}
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set_update();
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}
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void set_substatus(const string& substatus_)
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{
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{
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thread_scoped_lock lock(progress_mutex);
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substatus = substatus_;
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}
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set_update();
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}
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void get_status(string& status_, string& substatus_)
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{
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thread_scoped_lock lock(progress_mutex);
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status_ = status;
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substatus_ = substatus;
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}
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/* callback */
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void set_update()
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{
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if(update_cb)
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update_cb();
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}
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void set_update_callback(boost::function<void(void)> function)
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{
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update_cb = function;
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}
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protected:
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thread_mutex progress_mutex;
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boost::function<void(void)> update_cb;
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boost::function<void(void)> cancel_cb;
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int pass;
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double total_time;
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double pass_time;
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string status;
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string substatus;
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volatile bool cancel;
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string cancel_message;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_PROGRESS_H__ */
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