blender/intern/cycles/kernel/kernel.cl
Brecht Van Lommel 29f6616d60 Cycles: viewport render now takes scene color management settings into account,
except for curves, that's still missing from the OpenColorIO GLSL shader.

The pixels are stored in a half float texture, converterd from full float with
native GPU instructions and SIMD on the CPU, so it should be pretty quick.
Using a GLSL shader is useful for GPU render because it avoids a copy through
CPU memory.
2013-08-30 23:49:38 +00:00

134 lines
3.2 KiB
Common Lisp

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
/* OpenCL kernel entry points - unfinished */
#include "kernel_compat_opencl.h"
#include "kernel_math.h"
#include "kernel_types.h"
#include "kernel_globals.h"
#include "kernel_film.h"
#include "kernel_path.h"
#include "kernel_displace.h"
__kernel void kernel_ocl_path_trace(
__constant KernelData *data,
__global float *buffer,
__global uint *rng_state,
#define KERNEL_TEX(type, ttype, name) \
__global type *name,
#include "kernel_textures.h"
int sample,
int sx, int sy, int sw, int sh, int offset, int stride)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel_textures.h"
int x = sx + get_global_id(0);
int y = sy + get_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
}
__kernel void kernel_ocl_convert_to_byte(
__constant KernelData *data,
__global uchar4 *rgba,
__global float *buffer,
#define KERNEL_TEX(type, ttype, name) \
__global type *name,
#include "kernel_textures.h"
float sample_scale,
int sx, int sy, int sw, int sh, int offset, int stride)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel_textures.h"
int x = sx + get_global_id(0);
int y = sy + get_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
__kernel void kernel_ocl_convert_to_half_float(
__constant KernelData *data,
__global uchar4 *rgba,
__global float *buffer,
#define KERNEL_TEX(type, ttype, name) \
__global type *name,
#include "kernel_textures.h"
float sample_scale,
int sx, int sy, int sw, int sh, int offset, int stride)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel_textures.h"
int x = sx + get_global_id(0);
int y = sy + get_global_id(1);
if(x < sx + sw && y < sy + sh)
kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
}
__kernel void kernel_ocl_shader(
__constant KernelData *data,
__global uint4 *input,
__global float4 *output,
#define KERNEL_TEX(type, ttype, name) \
__global type *name,
#include "kernel_textures.h"
int type, int sx, int sw)
{
KernelGlobals kglobals, *kg = &kglobals;
kg->data = data;
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "kernel_textures.h"
int x = sx + get_global_id(0);
if(x < sx + sw)
kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, x);
}